Role Playing Maps

posted on February 25th, 2011, 11:19 pm
This will be a series of maps that are played in Fleet-Ops using MMM to determine your starting units, resources, and faction.  When playing on these maps, you should pick the faction that is recommended for the starting location.  This series of maps will go from the end of the Dominion war (at least from the Federation's perspective), all the way through the second Borg war.  Because of the roll playing nature, the maps will be determined based on the outcome of the previous map.

Each map will have an MMM script and will not have a mission ending with the elimination of a player or team.  Some maps will end peacefully, while others will not end peacefully.  Alliances will be determined by an MMM script.

By the way, is there a Cardassian Union mod available for Fleet Operations?  If not, could this mod be converted to fleet-ops?  Because this map series will require the Cardassian Union.  It will also require the Tereanan empire mod, but not for a while though.




Series 1 - Post-Dominion war
+ The Dominion war is officially over and the Tereanans and Federation are working together to help the Cardassians recover from the war.  As the Cardassians are working on singularity technology to bring Species 8472 into the quadrant.

Series 2 - 2nd Tereanan/Borg war
+ The Borg return, and this time, they're bringing more ships in an attempt to assimilate Earth.  The Federation and the Tereanan empire work together to destroy the collective.

Series 3 - Tereanan/Klingon conflict
+ The Tereanan empire and the Klingon empire have claimed the same area of space simultaneously for themselves as both factions are trying to enforce their claims to this new territory.

Series 4 - Post-Borg war
+ The Borg collective is no longer a collective.  The networking technology that the Borg so heavily rely on has been destroyed as well as all knowledge on how to rebuild it.  The Tereanan Empire and the Federation are now dealing with the repercussions of destroying the collective network.
posted on February 25th, 2011, 11:52 pm
why do you try to do so many things at the same time when the amount to nothing?
posted on February 26th, 2011, 12:05 am
Last edited by RedEyedRaven on February 26th, 2011, 12:07 am, edited 1 time in total.
By the way, is there a Cardassian Union mod available for Fleet Operations?


No, only a small ship-pack for an older version.

If not, could this mod be converted to fleet-ops?


Could of course be converted, if you have some time to do it. This mod contains lots of ships (and stations, however ships have usually six, often 12 and sometimes 18, 24 or more odf's due to replaceweapons, refits etc) odf's so there are many odf's to do for the ranks and stuff after you converted the original ones.

Have fun.

The more difficult part will be bringing attractive weapon effects in. I doubt the ones used in the mod are up to FO-standards.

Again: Have fun.
posted on February 26th, 2011, 12:10 am
Sounds very attractive to me - keep us updated.
posted on February 26th, 2011, 12:14 am
Last edited by RedEyedRaven on February 26th, 2011, 12:16 am, edited 1 time in total.
Just for the add; That's the ship pack (aka Breen-replacement) Zeich made some years ago.

FO Cardassians Mod Download, Star Trek: Armada 2 Mods
posted on February 26th, 2011, 12:28 am
Now all we need are the Cardassian stations.  By the way, for the first mission, there will be 3 players.  The mission will take place after the Treaty of Bajor.

The Federation, the Dominion renegades, and the Cardassain Union.  The Federation must protect the Cardassians from the renegades as the Cardassians are not allowed to build any war ships.  The Federation must also enforce this as much as possible.  The only thing that the Cardassains are allowed to build are scouts, mining freighters, and Construction ships.  The Federation must drive the Dominion renegades from the map.

The Dominion renegades should try to establish an outpost and drive both the Cardassians and the Federation from the map.  While not being driven from the map themselves.

The Cardassians should rebuild their mining operations, but not build anything else.  However, if you want, you can try to build up your fleet and drive the Federation out of the map.  If that happens, the Dominion renegades can try to take advantage of the situation.

If done correctly, the mission will end quickly with only the Dominion renegades being destroyed or driven from the map.  Otherwise, it'll take the form of a 3-way free-for-all.
posted on February 26th, 2011, 12:45 am
One more thing, the Tereanan empire will probably need to be done by mission 3.  I'm making the map for the first mission now.
posted on February 26th, 2011, 11:12 am
If it's only cardassian stations you need, It'll be easy to convert them from the full-race mod to FO.
Station odf's don't need that much tweaking and have no ranks.


However, I'd recommend to at least convert the cardassian cargo-vessel, the Hideki, the Galor and the Keldon. The fact that Cardassians may not build any warships anymore doesn't deny that they may have some ships left.
posted on February 26th, 2011, 2:41 pm
Last edited by Anonymous on February 26th, 2011, 2:57 pm, edited 1 time in total.
True.  And the Cardassians could probably use their remaining ships to defend against the Dominion renegades.

I'll be able to convert some of the vessels and stations into Fleet Operations, but I'm mainly going to be making the maps and working on the Tereanan Empire mod.  If I can get one or two people to help me with the Cardassians, I think I can get the Tereanan Empire done in time for the missions that they appear in.

EDIT:
I've just sent the permission requests to start the conversions.  I've already got the first map created for the first mission.

The player on the top left should pick Federation and Team 1, the player on the top right should pick Dominion and Team 2, the player on the bottom left should pick Cardassian and Team 3.

The Federation should provide protection for the Cardassians from the Dominion renegades because the Cardassians are not allowed to build any war ships.  They will have a very few of them on the map though.  The Federation should also hunt for and destroy the Dominion renegades.

The Cardassians, even though are not allowed to build any more war ships, if the player decides to do so, the game will take the form of a 3-way free for all.

The Dominion player should try to build an outpost and take control over the map.
posted on February 26th, 2011, 4:09 pm
I've got permission to start converting the Cardassian avatar replacement for the Dominion.
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