Legendary Ranks (Alpha 2)

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posted on July 14th, 2011, 1:03 pm
Last edited by Tyler on July 14th, 2011, 1:08 pm, edited 1 time in total.
Number of ships isn't as important as in stock with the passives, I'm sure you aren't forgetting about them. Having more ships isn't much point if you have the wrong ones.

Ever seen the damage it does? It's almost incapable of damaging most turrets and stations, the kind of damage you can ignore until the fleet is killed. Its conventional weapons do less than a normal ship unless in numbers itself, they'd have to leave you alone for quite some time to get anything from it. It's not taking anything down without a fleet doing the work for it.

The only time it's useful as artillery is for diversions, making them think you're hitting that area to prepare for an attack before attacking from the other side after they take the bait. The range comes in handy since they can't see that far, and its very poor weapons have less to do with it.
posted on July 14th, 2011, 1:10 pm
Tyler wrote:Number of ships isn't as important as in stock with the passives, I'm sure you aren't forgetting about them. Having more ships isn't much point if you have the wrong ones.


if you're building ships that are getting countered by the enemy then regardless of the turrets/teuto you deserve to get beaten. this is completely nothing to do with turrets or arty ships, if the enemy successfully counters your ships then they did good and deserve their win.

when talking about 1 thing (turrets) we keep other things general, ie both players will have the same skill, neither will have a counter for the other. the player building turrets will have less ships (turtling or not, with turtling it will be far less ships), and if they chase your teuto they are making a mistake, as your fleet will be protecting the teuto.

yes, i've seen the teuto's damage, and even though it's not as powerful as the steamy, the steamy was a bit much, 1 of them meant goodbye to your expansion, 2 meant goodbye to your yard. steamies were random though, the teuto is available whenever you need it. plus it has bigger range than the steamy. the steamy couldn't outrange a fed torp turret with line of sight. the teuto can outrange anything. and the second you see their fleet coming, retreat the teuto and let their fleet bang their head against your fleet.
posted on July 16th, 2011, 6:06 am
I disagree and agree with both... one thing the teut could go for is more accurate targeting.

Fires a million shots.  250,000 hit.  That's great and all, but it still took me 5 hours to kill that turret  :crybaby:
posted on July 16th, 2011, 11:41 am
Andrew wrote:I disagree and agree with both... one thing the teut could go for is more accurate targeting.

Fires a million shots.  250,000 hit.  That's great and all, but it still took me 5 hours to kill that turret  :crybaby:


its designed to hit stations, it always does. it only misses against ships, which isnt surprising seeing as its not designed to hit ships. if u wanna take down big ships with torps then use ints/e2/warpin (you can even use akiras, feds have plenty of stuff with torps).
posted on July 16th, 2011, 12:27 pm
Myles wrote:its designed to hit stations, it always does. it only misses against ships, which isnt surprising seeing as its not designed to hit ships. if u wanna take down big ships with torps then use ints/e2/warpin (you can even use akiras, feds have plenty of stuff with torps).


I'm new, can ya tell? lol :lol:
posted on July 16th, 2011, 12:34 pm
Andrew wrote:I'm new, can ya tell? lol :lol:


yup, welcome :)
posted on July 16th, 2011, 11:20 pm
Awe thanks :-) seriously though, I've been playing offline for a little under a week and can't win a 1v1 with the normal cpu.  I used to be able to kill against 8 cpus... I love it being balanced and all, but so far dominion and borg just kill everything and feds just die in 'instant action' and I'm afraid I'll just get my butt handed to me in multiplayer :lol:
posted on July 17th, 2011, 10:26 am
well dominion ai is far stronger than the rest because of the economy system. their ships cost more supplies and less dil/tri, but the ai gets a constant and huge amount of supply given to it every second because it's not clever enough to mine/buy supply. therefore dominion is the worst, klingons are less nasty but still bad, the borg usually require incubators to get supply, but of course the computer gets it for free anyway.

if u have the basics down, such as how to micro a ship away to repair before being destroyed, and how to set up your base etc (all available in the guide/replays) then you're ready for multiplayer. mp and sp are vastly different, strats that work in sp will make u die fast in mp. all you can learn fighting the ai is the basics. all the rest you can only learn by losing your first 10 games and asking why you failed. replays help a bit, but some of it you just have to practice.

such as knowing when to attack. nearly every new player makes the same mistake when they start online (i made it too) they dont attack enough, they sit back with ships and do nothing for a while. also knowing when to defend is important. also scouting is hugely important. you start with 1 scout, which isn't enough, you want at least 2, even for cloakers. klingons can be cheap and use a ktinga as a base spying scout, but roms will need another talon. after you expand a 3rd scout is probably not a bad idea.
posted on July 17th, 2011, 12:11 pm
aye. we are working on ways to improve the AI. the next patch will actually include some changes to make the overall AI react a bit more human-like on global events (like losing significant amounts of vessels, an expansion or an important building). the "micro" part of the AI will have to be solved by introducing a complete new ai (like reacting on passives, unit placement and so on). We are working on that too, but as you might imagine, thats a very large job to do. As we improve the AI, we should be able to reduce its "cheatness" without reducing its strength. Yet, we do still believe that the singleplayer AI should not give you a "fair challange", its there to provide you an onslought :D similar to a generic RTS singleplayer mission, where the AI usually even starts with build-up bases and so on.
If you seek a "fair" competitive challange, try multiplayer agains a human intelligence  B)
posted on July 17th, 2011, 12:33 pm
Optec wrote:*snip*
If you seek a "fair" competitive challange, try multiplayer agains a human intelligence  B)


Nah, I think I'll stick with the unfairness of something I've learned to beat every once in a while :-)
posted on July 19th, 2011, 2:10 pm
Andrew wrote:Awe thanks :-) seriously though, I've been playing offline for a little under a week and can't win a 1v1 with the normal cpu.  I used to be able to kill against 8 cpus...


If you wanna test out tunngle we can do some vs. and I can walk you through killing some fake People (AI ha ha... meh). Also just to had to the confusion, I usually have no issue destroying a dominion base its normally a romulan base that gets on my nerves (or a klingon rush come to think of it). course thats usually only a problem on merciless. Meh I need to do some more work on this and come back with an Alpha 2 tomorrow. brb for the night  :pinch:

The Next Morning... Alpha 2! First post in the thread has the updates download, wee...
posted on July 19th, 2011, 4:01 pm
YAY  :woot: soany major changes for this one i see new ship abilities :whistling:
posted on July 19th, 2011, 5:01 pm
I decided it made more logical sense to keep the veteran icon instead of the two gold bars. Question @ devs: are the rank icons hardcoded or can they be changed somewhere?
posted on July 19th, 2011, 5:11 pm
Just a texture :) all_interface_ranks and all_interface_ranks2
posted on July 19th, 2011, 5:14 pm
You can change rank icons in the all_interface_ranks texture and assign them to a specific rank  under 'Rank Symbols' in gui_global.spr.

Drat, Ninja'd!
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