First Sigma Cinematic Complete

posted on May 2nd, 2011, 2:17 am
After about 3 months I manged to finish up the first rendered cinematic in Sigma:




Here we are introduced to the Sov character known as Broker.
The scene was made, animated, and rendered in Maya 2011. Took about 3 months and is approximately 4000 frames (24 fps). I now understand why companies hire large teams to make cinematics...
posted on May 2nd, 2011, 2:19 am
Very impressive work  :thumbsup:
posted on May 2nd, 2011, 2:32 am
Impressive visuals indeed, however it's hard to get an idea of what's happening in the cinematic. I know Sigma is a large structure (mobile or not I don't know), so Broker could be trapped there and collapse in the end.

What's going on?  :sweatdrop:
posted on May 2nd, 2011, 2:48 am
RedEyedRaven wrote:What's going on?   :sweatdrop:


To sum it up one of Broker's drones was damaged beyond repair, and she gets upset over it at the end.  :sweatdrop:
posted on May 2nd, 2011, 3:24 am
It looks really great but I don't understand it
posted on May 2nd, 2011, 3:27 am
Awesome work.  I know personally how hard it is to animate in Maya.  Did you use bones for the animation?  
posted on May 2nd, 2011, 4:24 am
Maybe you could hire some artists from TUNisia on the cheap. :D

You've got incredible vision, man.  Well done. :thumbsup:
posted on May 2nd, 2011, 5:05 am
@fa11out
Hopefully it will make more sense in context of the mod. This particular segment does not take place until well into it so I guess it makes little sense even if one knows background on the character.

@Overlord/Zeich
I make my rigs in Maya, though I think they are called joints in Maya and bones in 3DS. This particular model has both IK and FK settings though I prefer to use just IK in my models.

@Mal
I always wondered why game companies spent so much money to have huge ginormous teams work on just the cinematics... now I know after these past three months  :sweatdrop:. I'd love to be able to just hire people that could do all the cinematics and other things while I just work on all the technical aspects, I'm just not sure where to find them or the money to pay them. Maybe one day though...
posted on May 22nd, 2011, 5:24 pm
great work TUN very impressive
posted on May 22nd, 2011, 6:52 pm
How long did it take you to render?
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