Dominion War Mod 2.5

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posted on September 12th, 2018, 7:55 pm
Uniqueness for DS9 makes PERFECT sense to me.
posted on September 13th, 2018, 12:42 am
any other opinions? I'm thinking about doing it anyways, even if I don't get more input.
posted on September 13th, 2018, 1:36 am
I guess making DS9 unique for the Feds makes sense, though it would make sense for the Cardassians to be able to build Nor-type stations normally (if they can't already).
posted on September 13th, 2018, 2:39 am
TwelveEyes wrote:I guess making DS9 unique for the Feds makes sense, though it would make sense for the Cardassians to be able to build Nor-type stations normally (if they can't already).


Yeah, I plan to keep the Cardassians the same, being that it's their design in the first place. I thought it would make the game more realistic if the feds could only build one Ds9.
posted on September 13th, 2018, 11:44 pm
Agreed. Federation should have only one DS9 type station available for construction. Same would go for FED/ROM/KLING alliance I suppose.
posted on September 14th, 2018, 1:21 am
Doctor Rush wrote:Agreed. Federation should have only one DS9 type station available for construction. Same would go for FED/ROM/KLING alliance I suppose.


Yeah I did it for all of them, The picard Avatar, Sisko Avatar and the fed Alliance.
posted on September 17th, 2018, 2:04 am
Some new additions to the mod. I'm gonna be looking to change the textures of the new dominion stations to look more purple to match the rest of the stations.

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obsidianorderstation.png
Obsidian Station
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new dom base.png
Other Dominion Battle station
new dom base.png (356.65 KiB) Viewed 778 times
dom battlestation.png
dominion battle station
dom battlestation.png (429.81 KiB) Viewed 778 times
posted on September 22nd, 2018, 10:54 am
Very much looking forward to the next release.
posted on September 22nd, 2018, 2:40 pm
Here's a little update on the mod....

I'm toying around with the Cardassian Weapons platforms to rotate to face the enemy like from the episode when the Federation, Klingons and Romulans invade Cardassian Space.

Also I'm just waiting for a re-worked Sod file from someone and then I will give the newest version to beta testers and I want to wrap beta testing around October 15th and then release the mod on MODDB.

So things are really getting close to being done.
posted on September 23rd, 2018, 4:28 am
A look at new models for the Cardassian Weapons Platforms. They now rotate and tilt towards enemies while firing.

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cardweapons.png
Weapons Platforms in Action.
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posted on September 23rd, 2018, 10:13 am
Hi Picard. How it's going with your mod ? Have you found another great models for your mod ? A few months ago I sent you a message on the moddb.com site.
I'm playing around with some mods and I found some nice Star Trek mods for Homeworld 2.

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ss00008.jpg
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ss00012.jpg
ss00012.jpg (210.66 KiB) Viewed 659 times
posted on September 24th, 2018, 6:42 am
More pictures from the Star Trek mod (Federation Vs Klingons) for Homeworld 2:

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ss00013.jpg
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ss00011.jpg
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ss00010.jpg
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posted on September 24th, 2018, 2:27 pm
miklosgo wrote:Hi Picard. How it's going with your mod ? Have you found another great models for your mod ? A few months ago I sent you a message on the moddb.com site.
I'm playing around with some mods and I found some nice Star Trek mods for Homeworld 2.



Hey, I'm gonna send a private message your way. I need to ask for a favor.
posted on September 25th, 2018, 12:57 am
I like Aad Moerman's models so much that I had to use his fsuperbl as a research station as an excuse to put it in the game.

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starfleet engineering.png
Starfleet Engineering
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posted on September 25th, 2018, 3:12 am
I’m so excited about these updates. I can’t wait! This has probably been brought up before, but is it possible to add a thalaron pulse special weapon to the Scimitar that has a very long charge up and removes all crew from affected ships and stations in the pulse direction?
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