Nebula Class (FO 3.1.5)

posted on February 1st, 2011, 5:48 pm
Last edited by Tyler on February 1st, 2011, 5:53 pm, edited 1 time in total.
A replacement for the Nebula Class that will add several other varients to Warp-In, including two 'Nacelle Pod' varients and a fighter carrier. The Torpedo Nebula also gets special weapon icons when its 'Battle mode' is active.

Before anyone mentions 'Mayson doesn't like Fighters', remember it's a Warp-In so he doesn't get any say in what arrives.

Due to the size of the textures, they will be seperate: Rapidshare. Alternate link: MegaUpload.

Original vessel by shadow_from_afc.

Attachments

Nebula Class varients (FO 3.1.5).rar
(1.02 MiB) Downloaded 436 times
Nebula Class 'Hydran' Sub-type.JPG
Nebula Class 'Leeds' Sub-type.JPG
Nebula Class 'Matriarch' Sub-type.JPG
Nebula Class 'Melbourne' Sub-type.JPG
Nebula Class 'Phoenix' Sub-type.JPG
posted on February 1st, 2011, 9:53 pm
nice work. the mini nacelles look kinda silly though :D

maybe they could be used as emergency torps :P
posted on February 1st, 2011, 9:57 pm
The tiny nacelles remind me of a T-Rexs arms; tiny, cute & completely useless looking.
posted on February 2nd, 2011, 6:07 pm
How is redundant useless eh? ;)
posted on February 2nd, 2011, 6:11 pm
Mason doesn't like fighters(i just had to :lol: :ermm:), maby that  one could be risner specific
posted on February 2nd, 2011, 6:19 pm
Last edited by Tyler on February 2nd, 2011, 7:13 pm, edited 1 time in total.
Wouldn't be much of a Warp-In though, can't pick who comes to help you. "Help required, please come immediatly! ...unless you carry fighters, in which case I don't require anything."

086gf wrote:How is redundant useless eh? ;)

Take one look at them and say they don't look like toys glued to the back. They increase the engine speed here though; more powerful/stable warp field and all that.
posted on February 2nd, 2011, 7:14 pm
Im a little confused on the Warp-in odf Entries. It says:

Open 'fed_warpinA' (C:Program FilesActivisionStar Trek Armada II Fleet Operations 3.0Dataodfsystem) and add at the bottom:

fleetcapclassXX = "fed_nebula_carrier"
fleetcapclassXX = "fed_nebula_carrierM"
fleetcapclassXX = "fed_nebula_carrierMr2"
fleetcapclassXX = "fed_nebula_carrierMr3"
fleetcapclassXX = "fed_nebula_carrierMr4"
fleetcapclassXX = "fed_nebula_carrierr2"
fleetcapclassXX = "fed_nebula_carrierr3"
fleetcapclassXX = "fed_nebula_carrierr4"
fleetcapclassXX = "fed_nebula_carrierW"
fleetcapclassXX = "fed_nebula_warp1"
fleetcapclassXX = "fed_nebula_warp1M"
fleetcapclassXX = "fed_nebula_warp1Mr2"
fleetcapclassXX = "fed_nebula_warp1Mr3"
fleetcapclassXX = "fed_nebula_warp1Mr4"
fleetcapclassXX = "fed_nebula_warp1r2"
fleetcapclassXX = "fed_nebula_warp1r3"
fleetcapclassXX = "fed_nebula_warp1r4"
fleetcapclassXX = "fed_nebula_warp1W"
fleetcapclassXX = "fed_nebula_warp2"
fleetcapclassXX = "fed_nebula_warp2M"
fleetcapclassXX = "fed_nebula_warp2Mr2"
fleetcapclassXX = "fed_nebula_warp2Mr3"
fleetcapclassXX = "fed_nebula_warp2Mr4"
fleetcapclassXX = "fed_nebula_warp2r2"
fleetcapclassXX = "fed_nebula_warp2r3"
fleetcapclassXX = "fed_nebula_warp2r4"
fleetcapclassXX = "fed_nebula_warp2W"

Replacing XX with the number 1 higher than the ship before it.

but the actual odf doesn't have a section like this
posted on February 2nd, 2011, 7:15 pm
That's why you have to add it at the bottom... the game doesn't orignally come with those versions.
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