Nebula Class (5 Varients) (3.0.7)
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posted on August 10th, 2009, 7:08 pm
Balance, balance, balance... Bah.
A Venture is designed as a Scout. That means high speed, low armor and close to no firepower. Ventures are supposed to evade fights.
Moreover, the Federation policy is geared towards information gathering, and peaceful solutions. The TNG Galaxy was designed as all-purpose ship, with weaponry basically as self defense. Explorer and diplomat, not warrior.
The Delta Flyer is a custom design, but Tom Parish stressed speed and manoeverability in the design. I'd dare say it has a little more armor and fire power than a Venture (Delta Quadrant is a dangerous place), but less than a Runabout. Of course, the Delta flyer can draw circles at high speed around a runabout.
And "standard fighters" are combat units, launched from a carrier (a military ship design whose only purpose is to deploy and retrieve fighters) and INTENDED for fighting. They are supposed to go into the fray and stay there. Of course, you cannot pack firepower, speed, shielding and armor in such a small package, so tradeoffs are in order. Depending on how you want them, you can even have ONE photon torpedo per fighter, but contrary to even the smallest Destroyer, they cannot carry any more (no storage space for reloads). I'd say that one wave of fighters should be able to one-shot a light destroyer, but that's it as firepower comes. As for armor and shielding, a lone fighter should be able to withstand one or two volleys from a Venture, but be vaporized by any Destroyer in one shot.
So, I think the "standard fighter" stats should reflect that.
This is a personal opinion, not Gospel engraved in stone.
Feel free to disagree.
A Venture is designed as a Scout. That means high speed, low armor and close to no firepower. Ventures are supposed to evade fights.
Moreover, the Federation policy is geared towards information gathering, and peaceful solutions. The TNG Galaxy was designed as all-purpose ship, with weaponry basically as self defense. Explorer and diplomat, not warrior.
The Delta Flyer is a custom design, but Tom Parish stressed speed and manoeverability in the design. I'd dare say it has a little more armor and fire power than a Venture (Delta Quadrant is a dangerous place), but less than a Runabout. Of course, the Delta flyer can draw circles at high speed around a runabout.

And "standard fighters" are combat units, launched from a carrier (a military ship design whose only purpose is to deploy and retrieve fighters) and INTENDED for fighting. They are supposed to go into the fray and stay there. Of course, you cannot pack firepower, speed, shielding and armor in such a small package, so tradeoffs are in order. Depending on how you want them, you can even have ONE photon torpedo per fighter, but contrary to even the smallest Destroyer, they cannot carry any more (no storage space for reloads). I'd say that one wave of fighters should be able to one-shot a light destroyer, but that's it as firepower comes. As for armor and shielding, a lone fighter should be able to withstand one or two volleys from a Venture, but be vaporized by any Destroyer in one shot.
So, I think the "standard fighter" stats should reflect that.
This is a personal opinion, not Gospel engraved in stone.

posted on August 10th, 2009, 7:17 pm
I do disagree delta flyer would have more firepower and armor then the runabout
but this is about nebula,
but this is about nebula,
posted on August 10th, 2009, 9:14 pm
Very nice package.
I had the idea of a Nebula with a Type XX phaser in its pod. With a very narrow firearc.
I had the idea of a Nebula with a Type XX phaser in its pod. With a very narrow firearc.
posted on August 10th, 2009, 10:37 pm
Well, the nebular is in my opinion the small brother of the galaxy. But were the galaxy is a multi-purpose ship for everything, the nebular could be an interceptor designed for frontline purposes. What I want to say: The galaxy class itself is as strong as the nebular in battle, but can do a little bit more in other categories. But the other categories dont exist in Fleet-Ops. No science or diplomacy.
So, my suggestion to this great work until now:
- Nebula with weapon-module: You have your normal phaser, your normal photon-launcher and the weapon module will give you a nice dual-pulse phaser array. Increased offensive ability and a little more system value.
- Nebula with sensor pod: Enhanched sensor range, tachyon ability, K-3-computer ability --> enhanches the hit rate of nearby vessels. A little bit more system value
- Interceptor-module: This module gives you additional speed bonus and will also help this ship to do better erratic manuvers. So the chance that it will be hit by enemy fire is lowered. Instead of the pulse phaser from the weapon module, you get an additional phaser.
- Fighter-launcher:
Spam fighters around you. You have 5 fighters to launch. Two fighters will stay at the ship in order to defend it and their primary task is to shoot down enemy torpedos whil the last 3 attack fighters try to engage the enemy. These fighters are launched automaticly, like a passive ability. So to say a sqadron.
You may want to upgrade your fighters, like the dominion is able to and you can build a single short ranged sqadron leader-ship in you hangar bay, that will increase the effectivness of your sqadron. This leader-ship might be the delta flyer.
I think also, that the delta flyer is stronger than a runabout. It is better armored, got more weapons and the shields are equal. The only thing a runabout is superior is, that this ship got a better long range capability, but that wont affect the stats.

So, my suggestion to this great work until now:
- Nebula with weapon-module: You have your normal phaser, your normal photon-launcher and the weapon module will give you a nice dual-pulse phaser array. Increased offensive ability and a little more system value.
- Nebula with sensor pod: Enhanched sensor range, tachyon ability, K-3-computer ability --> enhanches the hit rate of nearby vessels. A little bit more system value
- Interceptor-module: This module gives you additional speed bonus and will also help this ship to do better erratic manuvers. So the chance that it will be hit by enemy fire is lowered. Instead of the pulse phaser from the weapon module, you get an additional phaser.
- Fighter-launcher:
Spam fighters around you. You have 5 fighters to launch. Two fighters will stay at the ship in order to defend it and their primary task is to shoot down enemy torpedos whil the last 3 attack fighters try to engage the enemy. These fighters are launched automaticly, like a passive ability. So to say a sqadron.
You may want to upgrade your fighters, like the dominion is able to and you can build a single short ranged sqadron leader-ship in you hangar bay, that will increase the effectivness of your sqadron. This leader-ship might be the delta flyer.
I think also, that the delta flyer is stronger than a runabout. It is better armored, got more weapons and the shields are equal. The only thing a runabout is superior is, that this ship got a better long range capability, but that wont affect the stats.

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