Mayson AI Addon (3.0.7)

posted on September 15th, 2009, 11:16 am
Last edited by Tyler on February 15th, 2010, 3:02 pm, edited 1 time in total.
A small change to the Mayson Federation AI allowing it to use the Ally Repair contract. There are 4 other versions of the AI (all included in seperate folders), each one allows it to use the Allied Mixed-Tech yard from one of the other races. You will have to switch AI file prior to each game if you want to use the regular or one of the ally AI's, and each Mixed-Tech AI also has the Repair Contract.

I went through to remove any ships/stations that were not part of regular FO, but you may want to check it yourself incase I missed something. It never hurts to be thorough.

Attachments

FO Mayson AI Addon.rar
(6.26 KiB) Downloaded 324 times
AI - Experimental.png
AI - Analyze.png
AI - Starship1.png
posted on September 15th, 2009, 11:18 am
2 more screenshots that wouldn't fit in the first post.

Attachments

AI - Starship2.png
AI - Repair.png
posted on September 15th, 2009, 1:43 pm
looks interesting, will have a look at it 2moro when I have time
posted on September 16th, 2009, 4:29 pm
2 days, 2 downloads...
posted on September 16th, 2009, 5:09 pm
Tyler wrote:2 days, 2 downloads...


i JUST read it, and as awesome as it is, i'm not smart enough to "plug it in"  :(

hopefully the developers will squeeze it into the next patch  :thumbsup:
posted on September 16th, 2009, 5:16 pm
All you do is copy the correct AI file into the game folder.
posted on September 16th, 2009, 5:31 pm
Tyler wrote:All you do is copy the correct AI file into the game folder.


LA LA LA  cant hear you.

what part of  "not smart enough"  was i too vague on?
posted on September 16th, 2009, 9:56 pm
It is in the next patch, don't worry Baleful :)

Although I appreciate the effort Tyler, I honestly do not download many files because although I have 2 version of FO on my comp, one is for beta testing Mark's stuff, and the other is for my own. Generally I just like oogling at the pretty pictures that you and others post :)  :thumbsup:
posted on September 17th, 2009, 4:02 pm
So the next patch includes Mixed-Tech in the AI?
posted on September 17th, 2009, 5:09 pm
Uhhh.... So, what is the point of this mod if it is in the next patch which might be released any week now? :whistling:
posted on September 17th, 2009, 5:13 pm
1337_64M3R wrote:Uhhh.... So, what is the point of this mod if it is in the next patch which might be released any week now? :whistling:


personal gratification?

maybe the makers are using your stuff to make it happen.  or is that a fau pa?

i wish i knew how to do half the stuff you guys can do. 

keep up the good work  :thumbsup:
posted on September 17th, 2009, 9:55 pm
Tyler wrote:So the next patch includes Mixed-Tech in the AI?


I believe that Doca or Optec stated that some time ago :)
posted on September 18th, 2009, 3:23 am
All though I love the Eye candy and the latest  do- hickey that a lot of modlers come up with  here and on other sites.I have to say  that Rooting around in the files for me is not a easy task. I have had to many bad experiances  on  other Armada sites.  Before installing the  new mod you had a stable  game. However when you added someones elses mod and BAAM  you had to  dump the whole mess because  the  files were so corrupted  by the clash of the waring files. This is why I love the  FO mod the FO  team  produces. It is very stable and has very few bugs , and when the do appear  corrected  promptly.I dont knock other modelers and their work. I just prefer  It to not clash with the Canon FO game like some other mods I have tried before  have done.
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