Ferengi Marauder (3.0.7)

posted on August 23rd, 2009, 12:21 pm
Last edited by Tyler on February 15th, 2010, 3:04 pm, edited 1 time in total.
The Ferengi Marauder as a Warp-In. If only Latinum was still in...

It uses the same model as FO already has, so textures and SOD are not included.

Attachments

FO Ferengi Marauder.rar
(31.33 KiB) Downloaded 374 times
Ferengi Marauder.png
posted on August 23rd, 2009, 11:07 pm
Don't forget tritanium is technically latinum ;)
posted on August 24th, 2009, 12:44 am
Last edited by HawkShark on August 24th, 2009, 12:48 am, edited 1 time in total.
Awesome mod, just one thing... Equipt is a rather slangish word, go with equipped. The actual vet bonuses seem rather badass.
posted on August 24th, 2009, 1:01 am
Good idea. I normally go with equipt because it's easier.
posted on August 24th, 2009, 1:10 am
If I were to give a new Maraduer I'd go another direction. Instead of warp-in I'd rather fix up the existing one because:

- It requires a more realistic arrayment of weapons. A Marauder shouldn't take out a destroyer with two disruptor hits.

- The Tooltips require some rewrite

- And I beleive it should be actually buildable from a map obj shipyard. I can provide one if necessary.
posted on August 24th, 2009, 1:15 am
The Marauder isn't exactly weak, the Ferengi are not a Military race but they are not defenceless. A D'Kora Class isn't too far below an early Galaxy Class.

What part of the tooltips?

What would be the point of making it buildable? Only the Ferengi could build it, and they are not an NPC race, just an NPC ship.
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