Excalibur Class (FO 3.1.5)

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posted on February 18th, 2012, 11:56 pm
Last edited by Drewlew on February 19th, 2012, 12:14 am, edited 1 time in total.
Can this one be made buildable?

and also how do i go about making it slightly smaller?
posted on February 19th, 2012, 12:44 am
OK ill be honest! I can work out all the different bits with the odf and adding it to the respective yards to mkae the item buildable?

the only bit that is throwing me is the tooltip section?

Do i need to addchange?
posted on February 20th, 2012, 7:33 pm
Everything you need to know is in the guide.;)
posted on April 12th, 2012, 5:42 pm
It could be a ship that has random hit like the torpedo platform. I like the close-range transwarp a lot.  :woot:
posted on April 25th, 2012, 10:26 pm
In the textures file for this, there are already files with the same name? Can i just change the name of these files? or will it affect other things?
posted on April 26th, 2012, 3:19 am
You can't change the name of the texture file without editing the models reference to it, sorry. :(
posted on April 26th, 2012, 7:34 am
Although if it's a simple texture swap, you should be able to hex edit the 3d model file and change the name of the texture.
posted on May 21st, 2012, 3:47 pm
I am curious... does the SOD have the FltOps nodes or can I use it in a coversion I'm working on? I have yet to find a good Excalibur class like this one.
posted on May 21st, 2012, 4:20 pm
I have never modified an SOD from it's original form when putting it in FO, nodes or otherwise. It's exactly the same as when it was made for stock.
posted on May 21st, 2012, 4:31 pm
If you knew the ingame scaling, you could always make a glow hardpoint frame to overlay on the ship.  You wouldn't have to modify the model to do that.  :thumbsup:

(The one I made actually had custom hardpoints for this same model, so it wouldn't be too hard to do if you had importers/exporters)
posted on May 21st, 2012, 4:36 pm
Assuming you mean something to imitate those glows around the nacelles, I'd also have to begin to like the glows around FO ships, wouldn't I? I mentioned in a post a while ago I didn't like that effect.
posted on May 21st, 2012, 9:27 pm
I was kinda refering to gamers post, but no, I didn't see that you didn't like fo glows.  :(
posted on August 31st, 2012, 7:17 am
does this work in 3.2.6 or does it need some modification for it to work?
posted on September 24th, 2012, 1:05 am
Resolved.

However how would i alter the size of the ship?

Thanks
posted on September 24th, 2012, 11:35 am
Open the odf and find the code ScaleSOD = 0.80, the number is a percentage of the models default size. It has a line per ship odf.
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