Defiant & Valiant Class (3.0.7)
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posted on September 28th, 2009, 8:27 pm
So you didn't use the fixed weapon I put up?
posted on September 28th, 2009, 8:31 pm
I did.....
though I noticed not much of a difference... though it is in there. 


posted on October 9th, 2009, 5:36 am
I know I really bring all the old stuff up here again but I just like those old ships. I seem to run into a lot of problems though. this time the valiant (tyler's) and the defaiant work without crashing the game but they are just white
. the weapons seem to work but no torpedos on either one. as far as I understood that is intentional though, right? I just wondered why they dont have one. I might try gamers version because of the torps.
first of all I have to figure out why they are not colored though. could that have anyhing to do with the autodestruct? I didnt really figure out where to delete stuff for that.

first of all I have to figure out why they are not colored though. could that have anyhing to do with the autodestruct? I didnt really figure out where to delete stuff for that.
posted on October 9th, 2009, 11:08 am
make sure all textures go in the texture folder not textures -> rgb
posted on October 9th, 2009, 1:02 pm
Anubis wrote:I know I really bring all the old stuff up here again but I just like those old ships. I seem to run into a lot of problems though. this time the valiant (tyler's) and the defaiant work without crashing the game but they are just white. the weapons seem to work but no torpedos on either one. as far as I understood that is intentional though, right? I just wondered why they dont have one. I might try gamers version because of the torps.
first of all I have to figure out why they are not colored though. could that have anyhing to do with the autodestruct? I didnt really figure out where to delete stuff for that.
You have to remove the autodestruct from the odfs (mandatory) and the dynamics (optional, i guess)
to remove from the odf's (you have to go through all of them), search for the following lines
weapon# = "fed_destruct"
weaponhardpoints# = "root"
remove those upon find... in the valiants thing I believe its weapon4 and in the defiant's its weapon5
a common side effect is that at the veteran stage the Valiant shares the Defiants weapon, it may not appear. So that is what my version fixes, gives a working weapon in its place and makes the other one appear.

For the dynamics it is much easier.... just remove a couple lines in the tooltips that mention the Auto Destruct weapon.
posted on October 9th, 2009, 3:04 pm
Anubis wrote:weapons seem to work but no torpedos on either one. as far as I understood that is intentional though, right? I just wondered why they dont have one. I might try gamers version because of the torps.
There are no Torps because the FO ones never had them on non-Officer ranked Defiants.
posted on October 10th, 2009, 9:08 pm
Last edited by Anubis on October 10th, 2009, 9:15 pm, edited 1 time in total.
yeah that's true. I remember that from the defiant. I like the ships a lot. they are awsome...I got them to work now.
the only thing not working entirely right is the tachyon torpedo. most stuff is totally fine but for some reason I can't get the torp research to show in the build list. there is a build button, it just doesn't show anything in the build list when it is in the wait list or researching.
the only thing not working entirely right is the tachyon torpedo. most stuff is totally fine but for some reason I can't get the torp research to show in the build list. there is a build button, it just doesn't show anything in the build list when it is in the wait list or researching.
posted on October 10th, 2009, 9:16 pm
There is a build button, but I think 1337_64M3R forgot to add a lightmap to it. That measn the game won't register it.
posted on October 10th, 2009, 9:32 pm
it works as build button and on the ship itself. just when I want to research it, it doesn't show up down in the build list...it is researing though. it just doesnt show me anything I do...
posted on October 10th, 2009, 10:50 pm
Oh, you mean 'Wireframe'? No, he definatly didn't include that. Just use the one if the ACS Torpedo.
posted on October 18th, 2009, 2:51 am
and how would I do that? 

posted on October 18th, 2009, 2:15 pm
Open gui_global.spr and copy this: fedR_acs_torpedow5 wireframe09 96 96 96 96 #
Rename the copy: fedR_tac_torpedow5 wireframe09 96 96 96 96 #
Rename the copy: fedR_tac_torpedow5 wireframe09 96 96 96 96 #
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