Cheyenne & Freedom Class (3.0.7)

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posted on July 9th, 2009, 2:02 pm
Last edited by Tyler on July 9th, 2009, 2:18 pm, edited 1 time in total.
Optec wrote:interessting veteran ability :)


Which one?
posted on July 9th, 2009, 2:25 pm
I think he meant Experimental Shielding--it is indeed an interesting idea (though I'm curious how it would be if it was an active ability)
posted on July 9th, 2009, 2:32 pm
It gives the ship enhanced shields, but Impulse is slower than the lower ranks. Like a reverse of the Hyper Impulse (Slower with tougher defence instead of faster with weaker offense).
posted on July 9th, 2009, 2:38 pm
Ah, very neat indeed  :thumbsup:
posted on July 9th, 2009, 2:43 pm
Yeah, useing a replace weapon, you could easly make visibly enhanced shields a non passive weapon.  All you have to do is change the shield effect to one like the descents effect, which has a secondl layer.
posted on November 23rd, 2009, 8:16 pm
Tyler, i'm having problems with cheyenne class. Ive installed both ships and they work fine in the game but for some reason the cheyenne textures dont appear, its just a big white ERROR.... :(
posted on November 23rd, 2009, 8:17 pm
Did you use the Miranda altered sprite files?
posted on November 23rd, 2009, 8:25 pm
haha no but i thought that might be the reason  :lol:

why do you need the miranda altered files for this to work?

what do i need to download/do? thanks for the help  :thumbsup:
posted on November 23rd, 2009, 9:01 pm
there are stock sprite emitters on the ship, so you need stock sprite refrences.  this attached file is what you is what you need to put in your sprite folder

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posted on November 23rd, 2009, 9:28 pm
It worked! :D Thank you!!  :thumbsup:
posted on November 23rd, 2009, 9:33 pm
Great Mate.  I'm glad :thumbsup:
posted on November 24th, 2009, 1:59 am
what file r u talking about?  the ships or the sprite?

the ships r in tylers first post
posted on November 24th, 2009, 2:05 am
nmd.... my browser somehow never showed the link until now... :sweatdrop:
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