Adm. Zaxxon's first small ship pack

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posted on November 11th, 2009, 4:39 am
Last edited by Anonymous on November 29th, 2009, 2:42 am, edited 1 time in total.
Yes I whipped this up in about two hours. :D  Included are four of my converted ships, plus my menu mod.

Ships are the Miranda Class, Achilles class, Galaxy EVO class, and Flourish class.

No pics, as of yet, I will probably post them later, but these are no different than what has already been posted, they are just in a pack together.

Note: this has not been tested, so please let me know if it works or if there is anything that needs to be fixed.

|||DOWNLOAD|||


crudd, i forgot the right fleetops.spr.  the right one is attached, and needs to be the one ion your game in order for the Achilles to work

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posted on November 11th, 2009, 1:55 pm
One thing... do they all have SPW?
posted on November 11th, 2009, 6:47 pm
SPW?  I am not familiar with that Acronym
posted on November 11th, 2009, 6:51 pm
Special Weapons?
posted on November 11th, 2009, 7:30 pm
Well, the Achilles has its Phalanx array, the Vet. EVO can separate, and the Miranda has a seperate set of odfs for warpin, but not all have Specials.  Infact, I like ships without specials, because they are usually better ships when they don't rely on them.
posted on November 11th, 2009, 9:12 pm
Adm. Zaxxon wrote:Well, the Achilles has its Phalanx array, the Vet. EVO can separate, and the Miranda has a seperate set of odfs for warpin, but not all have Specials.  Infact, I like ships without specials, because they are usually better ships when they don't rely on them.


indeed... passive abilities FTW!
posted on November 28th, 2009, 10:26 pm
posted on November 29th, 2009, 12:31 am
On a completely stock A2 install, something with the Achilles crashes me.  I believe it's the pulse phasers, maybe the sprite.  This also happened when I tried to install it completely separate from the pack on a heavily modded install a while ago.
posted on November 29th, 2009, 12:42 am
Completely stock, as in without FO? The game crashes when you try to fire a weapon without the correct sprite entry available... those entries would need to be copied from FO to stock before they can be used.
posted on November 29th, 2009, 1:01 am
I just downloaded the ship pack and for some reason when I play the Miranda class vessel came up in both ship yards and so did an other one but I fixed it. I love the ships though :D
posted on November 29th, 2009, 2:37 am
ok, sorry about that.  here is the corrected fleetops.spr file that should be in put in your Sprites folder
http://www.megaupload.com/?d=UINV8CWI

I will update the first post

@ sourrceG3

dunno will have to look at that too
posted on November 29th, 2009, 2:44 am
hmm, well if you overwrited the yards, it should have worked, but I guess it isn't a problem if you fixed it. :thumbsup:
posted on November 29th, 2009, 3:13 am
The new .spr worked :D time to go kill some Borg
:assimilate:
posted on November 29th, 2009, 3:32 am
ooh good.  updated the one on FF too.  hopefully there are no more bugs too. :sweatdrop:
posted on February 4th, 2010, 5:58 pm
Hey Zaxx...

Have you ported this for 3.1.1 compatibility or do you think they will still all work... I haven't tried I was hoping to get your seal of approval first  :thumbsup:
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