What program do you use to make the models?

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posted on February 15th, 2009, 9:25 pm
3DS Max?
posted on February 16th, 2009, 5:54 pm
My guess would be that too, it does seem to be the best for the job.
posted on February 16th, 2009, 8:24 pm
Lightwave is a good choice too
posted on February 16th, 2009, 10:58 pm
Based on the models and the way everything is made up my guess would be 3ds max 5.0 I think this was asked before but I don't think it was ever answered I'm more interested in the file management system they use for balancing and the way I understand it updating odfs and tooltips at the same time.
posted on February 17th, 2009, 5:44 am
from the looks of it, 3ds max for the basic models. the textures and details seem to be in photoshop, and then bump mapped onto the models.
posted on February 17th, 2009, 1:18 pm
I think Doca once said Max Version 4 or so;
posted on February 17th, 2009, 1:22 pm
yea, optec uses 3dsmax (what version i don't know) and corel photopaint. i am using photoshop for textures and graphics.
i think zeich uses maya to create the models and also photoshop for the textures
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posted on February 18th, 2009, 6:09 pm
sadly this software is fucking expensive
posted on February 20th, 2009, 4:45 am
cost isnt an issue if u know where to look ;)
posted on February 20th, 2009, 9:35 am
Autodesk offers relatively cheap student licenses if you study something that has to do with grafics stuff. A full upgrade license will get you all new versions of Autodesk products, but yea, thats quite expensive. However you can often get older license quite cheap from people working in the industry once they switched to a newer one.
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posted on February 22nd, 2009, 7:48 pm
any free legal and actual usefull programs for this aviable ?
posted on February 23rd, 2009, 8:48 pm
Milkshape should be free as far as i know and there is a sod exporter for it
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posted on February 23rd, 2009, 9:27 pm
Last edited by Actium on February 23rd, 2009, 9:30 pm, edited 1 time in total.
thank you
oh well, it isnt free, but gives a 30 day trial at least
posted on December 29th, 2013, 1:56 pm
Last edited by miklosgo on August 11th, 2023, 7:39 am, edited 1 time in total.
In 2009 TrueSpace 7.6 was released for free after Caligari acquisition by Microsoft. Later, the Caligari website has been stopped and the download links were gone. Since a community of developers is still adding plugins to expand the possibilities of the original core, we want to keep the most advanced versions, including an updated selection of compatible plugins, in a ready-to-use installation.

Download: http://truespace3d.free.fr/index.php/truespace-7-6/
posted on August 11th, 2023, 7:36 am
Maverick Model 3D is a 3D model editor that supports skeletal and vertex frame animations. It is based on Misfit Model 3D that was developed by Kevin Worcester from 2004 to 2009.
Supported model formats:

Misfit MM3D
Milkshape MS3D
Quake MD2 — Note: Exports unoptimized/slow GL commands
Quake MD3
Wavefront OBJ
Inter-Quake Export IQE — Write-only (Maverick Model 3D 1.3.10+)
Studiomdl Data SMD — Write-only (Maverick Model 3D 1.3.11+)
GameMaker Studio D3D (Maverick Model 3D 1.3.13+)

Incomplete unmaintained model formats:

COB — Geometry and Texture map
DXF — Geometry and color materials
Lightwave LWO — Limited texture map (read-only)

Download: https://clover.moe/mm3d/

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