weapon effects!!!

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on August 12th, 2010, 2:34 am
I have successfully integrated the Federation Pulse Phaser effect from 3.1.3 into my FOA2 mod based on 3.0.7. Now...what i want to do is scale the effects...the Pulse phaser is almost as big as the Defiant is...how can one scale the effects so that torpedos and such are correct...really the only thing im using is the Pulse Phaser/Disruptors because I like how my phasers and torpedos work LOL...but i hate the way the pulses are flat when in the strategic view...any suggestions?
posted on August 12th, 2010, 5:53 am
Lt.Cmdr Worf wrote:...what i want to do is scale the effects...the Pulse phaser is almost as big as the Defiant is...how can one scale the effects so that torpedos and such are correct...


Oh you just change its radius in its odf file specifically its ord file(filename ends with an o). It will look just like this...

radius = 2.0

...but i hate the way the pulses are flat when in the strategic view...any suggestions?


Engine limitation, I doubt even the FO team could do anything about it. Just gonna have to deal with it lol.
posted on August 12th, 2010, 1:01 pm
The new pulses are 3 dimensional
posted on September 27th, 2010, 3:30 pm
I am having a similar problem. My issue is that the radius for the federation quantum pulse is 0.

How do you scale something down that is radius 0?

radius = 0 ....i tried radius = -1 but it had no effect.
posted on September 27th, 2010, 4:26 pm
Try using a decimimal point. like - radius = 0.4
posted on September 27th, 2010, 4:32 pm
the new weapon effects use SODs rather then the autogenerated stuff of armada2. You will have to modify or create your own sod to change size or effects
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