Warp-Ins Question

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on February 24th, 2014, 3:27 pm
I am trying to get Warp-Ins to work within a mod that uses the STA2_Classic Mod as a Parent Mod, the problem is every warp-in I've created doesn't show up in the game. The coding for the special weapon build button has been added to the GUI_Global file and the warp-in ODF file name has been added to the tech1 file and the weapon is added to the station(s) that I want to call in these warp-ins but the button doesn't show up in the game and the warp-in weapon (the call-in weapon) doesn't even activate on its own either. I don't know why this isn't working and was hoping for some pointers to fix this so the warp-ins will actually work within this mod using the STA2_Classic Mod as its parent mod.
I've checked the Guide at: http://guide.fleetops.net/guide/modding ... laceweapon but it didn't offer any helpful information in fixing the warp-in problem to get my warp-in ships appearing in the mod. Attached are two files related to my hero ship the Prometheus-class USS Prometheus NX-74913. For all my warp-in ships, the files match the file named gwarpin4.odf with the all_cap_warpin.odf for ships that can only be called in once and all_cap_warpin1.odf using bigger numbers if allowing for more than one to be warped in.

Also well exploring the Guide for how to work on creating Warp-Ins, I discovered this page: http://guide.fleetops.net/guide/modding ... t/producer and I read the following text:
"Craft which can produce other GameObjects: the Producer class specifically constructs a buildItem around itself. All types of Producers can now handle 57 build items (stock Armada II could handle 14 total build items)."

Reading this got me curious, does this also apply to mods like the STA2_Classic Mod or any other mod that uses that mod as a parent mod? How exactly does this work? I have some ships and stations in the same mod that's being worked on/mentioned in my Map Editor thread and the build able units after 12 for one race aren't showing up yet the yard and construction ships have a total of 14 items to build (counting from 0-13). Is there something special I'm missing that's preventing the units from showing up or is all types of Producers handling 57 build items only directly related to FleetOps and not mods like the STA2_Classic Mod and mods that use it as a parent?

Attachments

gwarpin4.rar
(736 Bytes) Downloaded 308 times
Reply

Who is online

Users browsing this forum: No registered users and 5 guests

cron