Tryptic's Mod Version 4

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on January 17th, 2022, 7:29 am
It's here! I mostly post updates on the Discord channel these days, but progress is ongoing.

I released Version 4.0.0 around Christmas, but in my rush to get it out, I left a lot of bugs and crashes in the code. After a few weeks of cleanup I've just uploaded V4.0.5 which should be pretty stable.

The download link will never change, since it links to a folder where I swap out the files. I'll also start including a Changelog file in the folder, so you can check it out to see everything that's changed :D ... ptic's_Mod
posted on January 28th, 2022, 11:29 am
Found two bugs in V4.0.6:

- it's crashing as soon as you try to build a torpedo, phaser or pulse turret. (fed)
- sometimes ships won't leave the shipyard when you order them to repair (fed)
posted on July 21st, 2022, 8:28 am
Bumping for the release of version 4.1.3.

This time I did a deep, deep pass over all of the Borg and Romulan code, optimizing and refactoring things. I believe I've caught all the bugs, but work is naturally ongoing.
posted on July 22nd, 2022, 11:41 am
Nice work, but... I've found a really annoying bug: The Newton class is useless now, cause it's not doing anything without a specific manual order. The automatic repair doesn't work anymore and the button is gone.
posted on August 3rd, 2022, 12:00 am
Sorry about that, I'm in the middle of a full testing pass and the Federation are last on the list, but I'll fix the Newton by the next version, I promise.
posted on August 16th, 2022, 10:25 am
There was a new version (I've already downloaded it ;) ) - but now it's gone. So I guess I shouldn't try the new version? :sweatdrop:
posted on August 16th, 2022, 6:23 pm
It's still available in the archive section...but it had a major bug. The Command bonus sets ship damage to 0 :sweatdrop:

I'll have another version in a few days with plenty of fixes.

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