TMP mod anyone ?

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posted on September 19th, 2011, 1:29 am
Hey, I got a friend that did a rather big TMP era conversion mod of stock A2 (complete with making the campaigns non-broken and having new dialouge), but he's not updated in ages.

Assuming he gives me the OK I was considering taking it and trying to convert it to fleet ops.

Now, my skills are quite limited, and I figured I'd see if anyone would be interested in assisting in this undertaking if he gives me the OK (or if not it wont be that hard to find TMP models galore and start from scratch)
posted on September 19th, 2011, 1:35 am
Assuming that the mod is complete and doesn't have its own issues, it should be as simple as pasting the contents into a new folder in Mods and a few other steps:

Converting Stock Mods - The Hitchhiker's Guide to Fleet Operations
posted on September 19th, 2011, 2:41 am
Tok`ra wrote:Hey, I got a friend that did a rather big TMP era conversion mod of stock A2 (complete with making the campaigns non-broken and having new dialouge), but he's not updated in ages.

Assuming he gives me the OK I was considering taking it and trying to convert it to fleet ops.

Now, my skills are quite limited, and I figured I'd see if anyone would be interested in assisting in this undertaking if he gives me the OK (or if not it wont be that hard to find TMP models galore and start from scratch)


Are you by any chance talking about the TMP Starfleet Mod at A2Files, or about SquireJames' Klingon Acadamy 2 The General War? Both have TMP models and also the mod Birth of the Federation at Armada Fleet Command has the TMP Era, and of course all the other eras, gave me the idea for my "Spanning The Generations Mod" except they did mention one flaw, the AI only built one era for some unknown reason, I am hoping to get past that minor problem.

Just courious what mod you are talking about because I have used many different mods to gather Enterprise Era, TOS Era, TMP Era, TOS Era, and TNG-Distant Future Era mods.
posted on September 19th, 2011, 11:02 am
Sorry not if it involves SquireJames, after how he spoke about Syf and I when we went out of our way to give him his own forum section on MSFC, did a video for his mod to help publicised it not to mention Syf getting him a real life god to honest job at his company and he turned around and did what he did to us.

I'd rather bite off my own arm than have anything to do with SquireJames. Anyone involved in the A2 community at the time on A2Files or MSFC knows what he did to us.
posted on September 19th, 2011, 8:25 pm
Majestic wrote:Sorry not if it involves SquireJames, after how he spoke about Syf and I when we went out of our way to give him his own forum section on MSFC, did a video for his mod to help publicised it not to mention Syf getting him a real life god to honest job at his company and he turned around and did what he did to us.

I'd rather bite off my own arm than have anything to do with SquireJames. Anyone involved in the A2 community at the time on A2Files or MSFC knows what he did to us.



I don't know what he did to you and Syf Majestic, but I do know at MMM he told me that he was hoping to try and make things right with the Armada II Community.

There was a time he was helping me out alittle but he did get to be rude and kept saying I was doing something wrong when it came to actually creating a model and hardpointing in MS3D, which I still have problems just applying new textures to models that I want to edit, after the texture names are edited to fix any contradictions to other mods and reset to the model everything appears fine before the initial save to SOD format and then ingame, the new textures show but then the ships (or stations) don't use their weapons, that I have really given up on editing textures and wish to find someone that could just edit the textures for the SOD (to just place the newly named files so the original textures for another ship (or station) don't get edited as well.

So I totally agree with you about SquireJames, the only one thing he did that was nice is he got my MS3D activated for me, I think by giving me a Code that he got from someone else though.

I almost wonder if some of his models are the reason I am having some problems in my game, or is it my new techtree (tech1) version?

Well I am glad not be hearing from him anymore, more so now knowing about what you had to say about him. Thank you. :)
posted on September 19th, 2011, 10:06 pm
looking forward to some TMP action since i played the good old SFC recently  :thumbsup:
posted on September 19th, 2011, 11:12 pm
Yeah guys I'm talking about squire james, but he wont be involved in the KA2/flops stuff at all, he's resisted all of my attempts to do it on his own actually.

I need to read up what the converting takes, if it's easy enough I may go ahead and convert the last public release plus some additonal content that hasn't been made too public.

I actually have the beta version of the next KA2 version, but obviously not going to release new models/ships until he does his own release (hey, some people may have had issues with him but I never have, I've learned most of what I've learned of A2 modding from him, plus ye old big book.

Also, if anyone wants to convert some models around on the net for me (primarily stations) I've nearly got the Hydran map object ships as a nearly playable race, minus the non-hydran stations.

Actually, same with the Orion Pirate ships, execpt in that case they're in severe need of price balance since they're currently at testing levels (IE: low)



And Optec, the KA2 mod basically uses a mix of ships from Klingon Academy and the SFC series.


Anyway, heres the modDB Page for the mod
Klingon Academy II: Empire at War mod for Star Trek: Armada II - Mod DB

What I've added to KA2 with help in some cases:
A few new ships, fighters/carriers made playable
Minor balance tweakes (such as removing some special weapons that did a poor job of being re-done in stock A2, tweaking weapon loadouts on some ships, etc)
Made Hydrans/Orion Pirates playable (not AI usable however)
A few others I've likely forgot.

What NEEDS to be done if converted to flops:
1- Carriers. From all the Hydran ships (well most of them) to the Federation Ark Royal class, would obviously use the fighter/carrier system in fleet ops, of course races with fighters would get fighter upgrade options for Starbases and some other stations
2- Various special weapons from the original Klingon Academy did not convert to A2 that well, and would likely need a complete re-do, furthermore some regular weapons (such as the Klingon FMPA for those that remember that game) as well would need some balance tweaks, so they do more shield than hull damage.

Oh and Optec since you want some SFC action......  :shifty:

Attachments

ARK.png
posted on September 19th, 2011, 11:15 pm
jetnova16 wrote:So I totally agree with you about SquireJames, the only one thing he did that was nice is he got my MS3D activated for me, I think by giving me a Code that he got from someone else though.


Syf or I (just remember which) got him that activation key before he went south with us. He asked for ours, which I think was something you simply not do and we both weren't comfortable with, so we found one online for him instead.
posted on September 19th, 2011, 11:46 pm
Majestic wrote:Syf or I (just remember which) got him that activation key before he went south with us. He asked for ours, which I think was something you simply not do and we both weren't comfortable with, so we found one online for him instead.


I hardly use the MS3D Program anyways, and am thinking about uninstalling it because what I primarly wanted to use it for isn't working since the hardpoints somehow manage to vanish on a model that has them and only needed texture changes. :'(.  So Majestic, if you want me to uninstall MS3D earlier, let me know.

Heck, SquireJames fixed some of my models for me and sent them back to me with no Hardpoints at all and just basic settings for the HP Mapping. He wouldn't even help apply textures for me.

I don't even think he is modding Armada II anymore since no one has even heard from him anymore.
posted on September 19th, 2011, 11:50 pm
Last edited by Tok`ra on September 19th, 2011, 11:52 pm, edited 1 time in total.
No he's still modding, I've heard from him as recently as as few hours ago., he's still modding, just that he's been busy IRL, but he has been modding, I should know, I've been beta testing the next KA2 version :p



But yeah guys, aside from his mod being converted to flops, he's has no connection to this so its kinda pointless to beat a dead horse.
posted on September 20th, 2011, 6:55 pm
Last edited by Tok`ra on September 20th, 2011, 10:21 pm, edited 1 time in total.
Ok for those people (Optec, possibly Dom) who are intersted in some TMP era action in fleet ops, I'm starting to do the work to convert the mod.

Assuming it works (and I dont get drunk and spend all night playing) it should be up and ready to go here before too long. I'll edit updates into this thread as needed.

edit 1: Ok so far it seems to be going smoothly, just standard 'windows is slow at copying folders' stuff delaying it.

And while I'm waiting, here's a screencap I just took from ingame, the start of the first Federation campaign mission (brightened a little, my screencaps from A2 tend to always come out way darker than it appeares on my monitor).

Image
posted on September 21st, 2011, 11:51 am
Last edited by Pille on September 21st, 2011, 11:57 am, edited 1 time in total.
jetnova16 wrote:I hardly use the MS3D Program anyways, and am thinking about uninstalling it because what I primarly wanted to use it for isn't working since the hardpoints somehow manage to vanish on a model that has them and only needed texture changes. :'(.  So Majestic, if you want me to uninstall MS3D earlier, let me know.

Heck, SquireJames fixed some of my models for me and sent them back to me with no Hardpoints at all and just basic settings for the HP Mapping. He wouldn't even help apply textures for me.

I don't even think he is modding Armada II anymore since no one has even heard from him anymore.


I recently got back into playing Fleet Ops a little and a quick search on Google brought up that he is apparently still working on that Klingon Academy mod. Despite past problems with Majestic I have to agree with him at all points though, SquireJames has been banned from nearly all the community portals for a lifetime, certainly not without reason. None of these sites are willing to post his news either after his famous attempt of using forums and portals to beg for money, which is why you won't hear of him anywhere except for the podcast site he's featured on. I would love to see a proper TMP mod being made at the same detail/quality level the current FleetOPS ships are at, but playing with his material is a no-go for me.

For you Tok'ra I'm sorry as you appear to be a decent guy and had a great idea, but you've got the wrong friends for that. Check out Majestic's site and the community talents gathered there, you can get a team together in almost no time.
posted on September 21st, 2011, 5:30 pm
Once again guys, kindly keep the unrelated stuff out of the thread.

This thread is not about whatever drama folks have in the past had with squire, it was before I knew him, it's about an attempt to get a mod working in fleet ops.
posted on September 21st, 2011, 8:48 pm
Last edited by jetnova16 on September 21st, 2011, 8:54 pm, edited 1 time in total.
Pille wrote:I recently got back into playing Fleet Ops a little and a quick search on Google brought up that he is apparently still working on that Klingon Academy mod. Despite past problems with Majestic I have to agree with him at all points though, SquireJames has been banned from nearly all the community portals for a lifetime, certainly not without reason. None of these sites are willing to post his news either after his famous attempt of using forums and portals to beg for money, which is why you won't hear of him anywhere except for the podcast site he's featured on. I would love to see a proper TMP mod being made at the same detail/quality level the current FleetOPS ships are at, but playing with his material is a no-go for me.


I totally agree with you.
I also didn't know that he was asking/begging for money. Even Activison wouldn't allow that when it comes to modding one of their games. Doesn't that fall under the category of "selling your product"?

Tok`ra wrote:Once again guys, kindly keep the unrelated stuff out of the thread.

This thread is not about whatever drama folks have in the past had with squire, it was before I knew him, it's about an attempt to get a mod working in fleet ops.


In my personal opinion Tok'ra, you really aren't going to get much help by incorportating a mod into Fleet Ops by a person that no one likes anymore or even has issues with, from what I see major issues, even if they were before you encountered him (SquireJames) in your modding endeavors, you are in fact delaing with a branded/marked man. If history has proved anything, that is a bad idea. Then again that is your choice though, and our choice if we want to download and install the mod afterwards.

In closing, I would have to agree with:
Pille wrote:For you Tok'ra I'm sorry as you appear to be a decent guy and had a great idea, but you've got the wrong friends for that. Check out Majestic's site and the community talents gathered there, you can get a team together in almost no time.


He is totally right about Majestic after all and there are many good people at MSFC.
posted on September 21st, 2011, 9:46 pm
Once again, keep it out of the thread.

I've never had/seen issues with him myself, and my only real point of refrence is the mod that he pretty much (as far as I know) single handedly made, which I personally think is a pretty good one for it's age.
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