The Error Report

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posted on February 11th, 2010, 10:13 pm
Im having a crash problem...and i don't know where it is....i have a crash report..but i have no idea how to read or interpret it....i did submit it to the FO guys..but i wanna see if anyone here can help me...

it happens during combat...im not sure if it has to do with too many explosions or what it is...but its god damned annoying... Can anyone help me?

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exceptArmada2.txt
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posted on February 11th, 2010, 10:29 pm
in this report the program up time is listed as 19 seconds, how did you get into combat in 19 seconds? did u scout rush your enemy on a 1vs1 map? unless im interpreting the report wrong  :crybaby:
posted on February 11th, 2010, 10:31 pm
that report was generated after i loaded up the saved game....i didn't save the report the first time
posted on February 11th, 2010, 10:32 pm
ahhh, ok. that explains it. :sweatdrop:
your system specs are really good btw.
posted on February 11th, 2010, 10:45 pm
Reloading saved games is always a little ... touchy.
posted on February 11th, 2010, 10:45 pm
Last edited by Lt.Cmdr Worf on February 11th, 2010, 10:47 pm, edited 1 time in total.
Thanks...if i could just solve this problem i'd be happy....im actually gonna be building a new machine with core 2 duo processor , more ram and a better video card...

i should also point out that this is the A2FO mod by Blade...modified with all of the files from my own personal mod


edit: Boggz...yea...but it crashed the first time by itself....sooo and it only crashes when i get to the enemy base...which leads me to believe its a explosion problem....ship to ship battles i don't have a problem i dont' think...
posted on February 12th, 2010, 5:16 am
You're probably right that it is an explosion problem, the last function call listed for the main thread is to Craft.Explode. Basically it's trying to read a null memory block. Since I don't see any file names I have to think it's a sprit problem or missing texture or something.

P.S. If you're planning on building a new system, look into the new Core ix processors.
posted on February 12th, 2010, 2:32 pm
is it possible for the computer itself to be overloaded with explosions and cause a crash? cuz im pretty positive that all the explosions are referenced and present seeing as this is built around FO
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