TCR Current Fleet-Ops Projects

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on December 18th, 2010, 2:14 am
Buildable Warp-Ins (v1.2)
This mod will rework some of the Warp-In vessels to allow you to build them at the shipyard as you work your way up the techtree.  The ships that you can build will include:
  • Nebula Class
  • Steamrunner Class - Has Fleet Cap
  • Galaxy Class
  • Descent Class - Has Fleet Cap

The Nebula class that will be built by the Eraudi Yard and is capable of running a deep-space scan for a brief period of time.  To get the Tactical Torpedo Pod, you'll need 203 Dilithium, 43 Tritanium, and 6 Supply.  The refit will take 32 seconds to complete.  The Nebula class vessel will require Level 2 Chassis and Starfleet Science.  Other than the fact that it doesn't take up Warp-In slots, it'll work exactly the same as the vessels that are warped-in.

The Steamrunner class will be built by the Antares Yard and works just like vessels that are warped-in.  But they do not take up any Warp-In slots whatsoever.  They do however, have a build limit of five as of version 1.1 of the Buildable Warp-Ins mod.  This vessel requires Level 2 Chassis and Starfleet Science.  Get this vessel up to 2 Gold bars and the vessel no longer takes up a slot on the Steamrunner cap.

The Galaxy Class will be built at the Eraudi Yard and works exactly like the ones that are warped-in, except that they don't take up any Warp-In slots.  This vessel requires Level 2 Chassis and Starfleet Science.

The Descent Class will be built at the Eraudi Yard and works exactly like the ones that are warped-in, except that they don't take up any Warp-In slots.  Use these ships wisely, because you can only build 5 of these monsters.  Get this vessel to 2 Gold bars and the vessel will no longer take up a slot on the Descent cap.  This vessel requires Level 3 Chassis, Starfleet Science, and Starfleet Command.

This mod pack will also rework the techtree and provide an alternate techtree to disallow the buildable warp-in vessels.




TCR Fleet-Ops Mission Pack
This mission pack will kind-of follow the events in this thread and this thread.  And will include several ships exclusive to the missions.  It's kind-of dependant on the Tereanan Empire mod being completed, however, the first few missions are going to be using mostly Federation, Klingon, and Romulan factions, and the first few that use the Tereanans will only contain a handful of Tereanan units.  I'm hoping on including the USS Hime, the USS Tewkesbury, the USS Enterprise-F, and the TSS Mountshining.  As well as a Borg cube that is under the command of "renegade" Cardassians.  The USS Hime and the USS Tewkesbury will not be used without permission from their respective owners.




Tereanan Empire Mod
This one has been giving me the most trouble.  Making the sprites and ODFs are no problem though.  It's the actual modeling.  Some ships are easy to model though because of the basic shape, but the others are going to be a bit trickier.  Especially the Supernova and Voyager class vessels.  Creating the stations is proving to be a challenge as well

The Tereanan Empire will contain mostly chroniton-based weaponry and about half of their vessels will be build similar to the way the Borg vessels are built.  The turrets also double as cloak detectors with subspace tachyon pings guaranteed to make any cloak field visible.  The Tereanan Empire will require a whole new set of strategies in order to beat your opponents or to beat a Tereanan player.




After this upcoming Sunday, you should be able to follow my progress at my website.  In the meantime, feel free to give any suggestions about any of the mods listed above.
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