Sorry got another question here.....
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posted on February 9th, 2010, 12:50 am
So im messing around with the transwarpconduit classlabel and ran into a slight issue......
Does anbody know the proper command to make a weapon created with this classlabel have to wait a specific amount of time after the weapon has been intiated before it actually takes effect.
Basicly im wanting to put a timer on it.....and i tried the timer = command and failed....
Also i tried a few others but couldnt get none of them to work....buffertime efecttimer chargeDelay mainDelay etc.......
My thanx in advance for anybody that thinks about this.
Does anbody know the proper command to make a weapon created with this classlabel have to wait a specific amount of time after the weapon has been intiated before it actually takes effect.
Basicly im wanting to put a timer on it.....and i tried the timer = command and failed....
Also i tried a few others but couldnt get none of them to work....buffertime efecttimer chargeDelay mainDelay etc.......
My thanx in advance for anybody that thinks about this.
posted on February 9th, 2010, 12:58 am
I would love to know. 
I wasn't aware it was possible to make a weapon delay before fire, once special energy is fully recharged.

I wasn't aware it was possible to make a weapon delay before fire, once special energy is fully recharged.
posted on February 9th, 2010, 1:00 am
I figure you problably on to what im trying to do 

posted on February 9th, 2010, 1:06 am
Well, Mine is so I can fire my FTL, and have a say 3-5 second pause before it actually jumps. Don't suppose thats even close to what you're thinking?
posted on February 9th, 2010, 1:16 am
lmao 

posted on February 9th, 2010, 1:18 am
Meng wrote:I haven't tried this one yet, but I would think that setting the range in fed_warpin (or the corresponding new file) to 500 instead of 999999 activating aitargetlocation, and setting it to auto-activate after 5 seconds could result in the ship always appearing in a 500 radius around the unit that uses the replaceweapon (i.e. an avatar's starbase starbase in this case) 5 seconds after the game starts.
I'm going to check on that soon....
...Ok I've tried it and got it to work. I'll let the file speak for itself
(in this case its a replacement for the normal fed_warpin so that i could test without having to add all new stuff)
wpnName = "auto-warpin"
buttonSlot = 0
range = 300
replacementMode = 1
needTarget = 0
targetLocation = 1
AItargetLocation = 1
replacementKeepOwner = 1
replacementResetSpecialEnergy = 1
replacement0Condition = "unitedfederation"
replacement0Class0 = "fed_warpinE"
replacementkeepName = 1
replacementInstantPlayer = 1
replacementInstantDerelict = 1
replacementInstantAI = 1
replacementInstantDelay = 5
classLabel = "replaceweapon"
special = 1
replacementMaintainOrders = 1
replacementRegisterAsNew = 0
replacementCreationType = 1
speakOnAttack = 0
attackSpeech = 0
This will automatically trigger the warpin 5 seconds after the unit that has the special weapon is created. Giving this to an avatar specific starbase will result in the weapon being fired 5 seconds after the avatar has been chosen.
(it does take some time for the ships to arrive so one can easily get the impression that it doesn't work, but it does...)
here is a weapon that triggers 5 seconds after the station is constructed.
posted on February 9th, 2010, 1:23 am
Thanks but....I was hoping I could just use the transwarpconduit classlabel instead as its simpler......
Im not sure if I could apply a replaceweapon corectly....heyyyyyyyyyyyyyyyyyyyyy it might work but what a lil bit of pain.......
Thanks Dircome I welcome anyone elses feedback or ideas.
Im not sure if I could apply a replaceweapon corectly....heyyyyyyyyyyyyyyyyyyyyy it might work but what a lil bit of pain.......
Thanks Dircome I welcome anyone elses feedback or ideas.
posted on February 9th, 2010, 1:39 am
RYDERSTORM wrote:lmao
Don't tell me I was right?

posted on February 9th, 2010, 2:30 am
Adm. Zaxxon wrote:Don't tell me I was right?
I can neither confirm nor deny.....in other words no comment

posted on February 9th, 2010, 2:45 am
thats funny. well, tell me if you figure it out. I have already tried several times, but I couldn't get it to work.
posted on February 9th, 2010, 9:41 pm
On some stock Premonition mod there was a temporal gate weapon included. It had some coding defining when the ship entered making it where it was not instantaneous.
posted on February 10th, 2010, 3:27 am
Found it! This is the line that will give you the desired effect. Not perfect, but it works for me. Its in the ordnance file.
lifespan = 0
should be
lifespan = 0.5(number depending on your prefrence)
lifespan = 0
should be
lifespan = 0.5(number depending on your prefrence)
posted on February 10th, 2010, 4:00 am
cool that works for me too!! until i have time to code a proper ftl and hyperspace window
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