So... what is the stuff I must know when modding 3.1?
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posted on January 11th, 2010, 3:35 pm
The question is up there. Basically this is what I want to know.
- Any changes in weapon coding.
- Any changes in tooltipping.
- What new ship odf codes are there, and how do they work.
- Anything to be avoided to help avoid causing bugs.
- How do I adapt things for the new GUI.
The reason I ask is because I haven't yet got around to installing it (I might by next week). Anyway, all help is welcome. If you can mail me a 3.1 modding dictionary, I'd appreciate it too.
But I think posting would be easier.
- Any changes in weapon coding.
- Any changes in tooltipping.
- What new ship odf codes are there, and how do they work.
- Anything to be avoided to help avoid causing bugs.
- How do I adapt things for the new GUI.
The reason I ask is because I haven't yet got around to installing it (I might by next week). Anyway, all help is welcome. If you can mail me a 3.1 modding dictionary, I'd appreciate it too.

posted on January 11th, 2010, 7:19 pm
i'm having a bit of trouble......when i add adm zaxxon's miranda to the new 3.1.0 and try to play any kind of instant action the game crashes.......would this not be compatable with 3.1.0
posted on January 11th, 2010, 10:48 pm
you may still have to mod in the old A2 sprite files, namely the lights and emmiter files.
I havent yet begun to update my modded 3.0.7 to 3.1.0 yet but I bet thats what the problem is.
I havent yet begun to update my modded 3.0.7 to 3.1.0 yet but I bet thats what the problem is.
posted on January 11th, 2010, 10:53 pm
yeah, all the sprite entries need to be updated. I will do it asap
posted on January 12th, 2010, 12:43 am
god damn i love you Adm Zaxxon.........
purely in a friendly way





posted on January 12th, 2010, 12:55 am
I think the weaponiconpos thingys have a funny scaling to them....I was just playing around with the sabers and it dont seem to match up to the pixel size of the ship image unless im way off.....
@gamer: The gui additions look fairly simple once you delve into it....there are some new classlables and commands which are self explanatory I think but I do see a few new modes or conditions to some of them which would be nice to have more desciptions from the devs on.
@gamer: The gui additions look fairly simple once you delve into it....there are some new classlables and commands which are self explanatory I think but I do see a few new modes or conditions to some of them which would be nice to have more desciptions from the devs on.
posted on January 12th, 2010, 1:57 am
RYDERSTORM wrote:you may still have to mod in the old A2 sprite files, namely the lights and emmiter files.
I havent yet begun to update my modded 3.0.7 to 3.1.0 yet but I bet thats what the problem is.
You can simply let me remove those nodes.

posted on January 12th, 2010, 2:33 am
1337_64M3R wrote:You can simply let me remove those nodes.And I'll try to replace them with FO stuff.
Its easier to mod the spr file. all u have to do is use the include command in the sprite table to include lights and emmitters spr and then copy them over to the fo sprite directory. for a few other vessels u have to do more. But i would definitly not go offering to butcher others people work without permission first.
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