SIZE: A limit?

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
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posted on September 22nd, 2009, 7:24 pm
Last edited by Shril on September 22nd, 2009, 7:25 pm, edited 1 time in total.
Guys...I think I found some stuff. I need to checkl it first. It's quite some stuff!

Edit: I just searched through 1 GB of maps....
Edit2: And I felt like Data  :lol:
posted on September 22nd, 2009, 7:37 pm
1337_64M3R wrote:Well, I want to be able to build a 200,000 map so that everyone would basically be at least 70% up his tree before you run into anyone. To me that is a bit of a balance there (plus the possibility of warp-ins not being able to go to the opposite side of the map which would counter the 'cheat' of landing your warp-in fleet right on someone's base early game.)


How is that anymore balanced than anything else?
posted on September 22nd, 2009, 8:12 pm
Last edited by Shril on September 22nd, 2009, 8:16 pm, edited 1 time in total.
All right folks, here it is. I'm not quite sure if this is the map (alphaquadrant) I played those days but still this is a huge one. I also found some other maps that really pulls the sh!t out of the game. Must be heaps of fun to play those in mp. Imagine a wormhole here and there and FleetOps would become possible on that map. wormholes would be a very valuable thing then. I recommend to try those maps with stock a2. hf.

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posted on September 22nd, 2009, 8:24 pm
next one:

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posted on September 22nd, 2009, 8:26 pm
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mp3v3at(as).txt
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posted on September 22nd, 2009, 8:27 pm
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posted on September 22nd, 2009, 8:30 pm
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posted on September 22nd, 2009, 9:01 pm
Last edited by Sulu on September 22nd, 2009, 9:14 pm, edited 1 time in total.
Those are some big maps, but I think they are less than 50,000^2

Tyler wrote:Gonna get pretty lonely if the enemy isn't right next to you...


Not really, I was going to have warp so that it takes about a minute to get across the entire map. Greater distance and greater speed cancel out so whats changing is the scale of player construction, resource distribution.

right now moon pairs represent a tactical advantaged area and most space is still blank, however even at impulse speed in FO you have to admit it's hard to execute higher level strategy like feints, flanking, raiding mostly because travel time between base, resources, enemy, battle are all very close, getting more similar smaller the map. However you can't just have a big map because the excessively long total times make the game too slow.

with systems players attention would shift from one system to the next removing the blur on the line between battle and war.
posted on September 22nd, 2009, 9:52 pm
Hmm, well hopefully you'll fix/replace the annoying "torpedoes will miss as soon as I go to warp" factor... as that was one of many reasons why warp was removed for FO in the first place... range might also be problematic though if you introduce warp again... :sweatdrop:
posted on September 23rd, 2009, 2:55 pm
Last edited by Shril on September 23rd, 2009, 3:23 pm, edited 1 time in total.
I think the first thing we have to clarify is if it is possible at all to bring a size like you can see above inot Fleet Operations. However, this is not up to me but up to people like DOCa. Well... I can't do more about that one for now. It's your turn. :) Would be nice if this became true.
posted on September 23rd, 2009, 3:11 pm
Well, I do expect bigger map sizes (the more the merrier).
posted on September 26th, 2009, 7:31 am
I have a Feeling that the way the A2 engine renders entities is why the size is limited, explored planets, Nebula and dust clouds have an almost unlimited Clipping range, large maps would not kill the computer but crash the engine.

I had the same Problem with the UE2 engine, if to many bullet shells are spawned and the shell life is to long the engine would crash from to many entities.
posted on September 26th, 2009, 7:59 am
Plausible.

Second Life has a similar problem with weapons, if I'm not mistaken. But it affects bandwidth more than computer memory.
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