posted on October 16th, 2010, 1:20 am
I'm not a modder, but you can do some of what you want by using the "drainer" function. It does damage over time to the hull if you tell it to. A good example of a ship that splits its damage is the Luspet, whose torpedoes do damage over time to the hull, and whose beam still hits the shields. You could simulate one weapon doing this by having only one visible weapon, with two actual weapons doing what the luspet does. I'm not sure how you would do damage to the subsystems, but I know that's possible somehow.