Replace weapon question....

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on November 6th, 2009, 1:18 am
Ok so im using the replace weapon script to launch fighters from a fighter carrier..basicly what I did was clone the script the avalon uses for its fighter craft..anyways I have one issue I cant figure out...

When I launch the fighters the fighters instead of spawning at the position indicated in the launch script spawn around the "motherships" perimeter..this allmost looks like an avodiance class issue as the fighters then after spawning apear to make some kind of effort to go to the spawning position...its kinda weird looking..

I tried setting both the fighters avoidance class and the motherships avoidance class to zero but this had no effect.

Other than this mostly cosmetic/pathing issue my replace weapon works great....just like to get it looking good as well.
posted on November 7th, 2009, 10:02 pm
k thats 2 in a row now .....
posted on November 9th, 2009, 9:02 am
sorry i really cant help you here but maybe ask blade he seems to know a lot of code
posted on November 9th, 2009, 9:55 am
the only thing i can think of is to experiment with the replacementpostition coding
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