Repairing and Tooltips
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posted on January 31st, 2010, 4:37 am
Is it possible to have a ship repair another ship through the use of a special weapon other then a repair beam? I've tried everything from giving special weapons a negative damage value to using the Borg's regenmodifier = # command but no other special weapon type seems to repair ships. My idea is to have a drone based weapon be used to repair a ship so that it shows workbees hovering around the target ship while it repairs.
In addition, I cannot seem to get Tooltips to show up that I input through Dynamic_Localyzed_Strings.h. I use notepad ++ and all the characters work in that editor but once in game the tooltips just show up blank. Any help would be massively appreciated.
In addition, I cannot seem to get Tooltips to show up that I input through Dynamic_Localyzed_Strings.h. I use notepad ++ and all the characters work in that editor but once in game the tooltips just show up blank. Any help would be massively appreciated.
posted on January 31st, 2010, 5:18 am
Hey, didn't armada 2 have engineering teams on the nebula class? They restored some hull and shields I thought. Maybe that special would work and translate to FO
posted on January 31st, 2010, 6:01 am
I've messed around with the Engineering Teams but it still seems that it only restores shields. I noticed it had the command 'beneficial = 1' in it but that still seems to have no effect. It might be a lead, but so far it's not working. 
Maybe for the future of FO it might be a good move to make it so that negative values for damage repairs a ship. That or another command that repairs hull damage...

Maybe for the future of FO it might be a good move to make it so that negative values for damage repairs a ship. That or another command that repairs hull damage...
posted on January 31st, 2010, 6:14 am
Last edited by Anonymous on January 31st, 2010, 6:19 am, edited 1 time in total.
What about the leahval's auto repair? i looked up rom_auto_repairM and it has a regen modifier
regenmodifier = 80
Isn't it possible to create a targeting special weapon that ups a ship's regen modifier like this?
I wasn't thinking. The romulan one is probably like the Borg regen modifier.
regenmodifier = 80
Isn't it possible to create a targeting special weapon that ups a ship's regen modifier like this?
I wasn't thinking. The romulan one is probably like the Borg regen modifier.

posted on January 31st, 2010, 6:22 am
I tested that out a bit, it seems regenmodifier only effects the host ship, even if the weapon targets another ship. I switched the classlabel to 'regeneration' like the leavhal but that only caused the game to crash. I'm sure the devs might have a solution or some obscure command that could be used to solve this problem hopefully...
Thanks Mal for the leads, I'm going to be experimenting on this for awhile and maybe I'll get results.
Thanks Mal for the leads, I'm going to be experimenting on this for awhile and maybe I'll get results.
posted on January 31st, 2010, 7:24 am
Could you play with the range? Does range= 0.0f mean that it only affects that ship? Maybe this drone thing you fire that has worker bees could have a small area effect if this value is changed to something higher? I don't know if that's what the thing does, but it has to do something.
And could you just make a repair beam invisible? It uses color thingies to make it appear on the screen, so could you find the right color thingy to make it so no one sees it. Then your drone weapon could repair the ship secretly, while the visual effect of the worker bees pretends to!

And could you just make a repair beam invisible? It uses color thingies to make it appear on the screen, so could you find the right color thingy to make it so no one sees it. Then your drone weapon could repair the ship secretly, while the visual effect of the worker bees pretends to!

posted on January 31st, 2010, 7:56 am
Last edited by The Undying Nephalim on January 31st, 2010, 8:00 am, edited 1 time in total.
I actually finally got just the drone weapon to repair a ship.... the only problem is now it seems to ignore shotdelays and special energy draining.... so when I right click to repair a ship it spawns a never ending stream of drones until the game freezes. Now the quest to put a shotdelay on repair beams begins....
Hoorayness. Thanks Mal for your help, you are my new hero for the day.
Now to just find out why the tooltips won't show up ...

Now to just find out why the tooltips won't show up ...
posted on January 31st, 2010, 9:13 am
wot did u put as the tool tip reference in ur ship and what is the tool tip reference in the dynamic_strings file make sure they match fully (i know that the stock fo ones have .odf at the end so if u just copied one of theres ensure u have it aswell)
posted on January 31st, 2010, 7:06 pm
Yeah I have them matching in both files. For instance one station has: verbosetooltip = "AUTOTOOLTIP-vra_hq.odf"
and in dynamic_localized_strings.h I have:
"AUTOTOOLTIP-vra_hq.odf", "
• Type: Station
• Armaments:
- Missile Launchers
• Weapon range: Long
• Add Ons:
- Utility Yard
- Repair Yard
- Fighter Bay
",
Did I input anything wrong to cause it to not show up?
and in dynamic_localized_strings.h I have:
"AUTOTOOLTIP-vra_hq.odf", "
• Type: Station
• Armaments:
- Missile Launchers
• Weapon range: Long
• Add Ons:
- Utility Yard
- Repair Yard
- Fighter Bay
",
Did I input anything wrong to cause it to not show up?
posted on January 31st, 2010, 7:53 pm
in the dynamic strings file did u use space or tab to seperate the sprite reference and tooltip
posted on January 31st, 2010, 7:59 pm
the dnyamic strings is a giant string array to be filled, so make sure you added your entries before the closing "}" at the end of the file. besides that, there shouldn't be problems 

posted on January 31st, 2010, 11:54 pm
Blade wrote:in the dynamic strings file did u use space or tab to seperate the sprite reference and tooltip
I'm not exactly sure what you mean by sprite reference...
Optec wrote:the dnyamic strings is a giant string array to be filled, so make sure you added your entries before the closing "}" at the end of the file. besides that, there shouldn't be problems
All my entries are before the }; at the very end so im not sure what could be wrong then. Maybe Notepad++ corrupts everything when it saves?

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