ReAdding Warp In to the FOtoA2 mod

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posted on December 31st, 2009, 2:57 am
Okay so i've been looking at the warpin features of 3.0.7 and i like what i see...its fairly easy to comprehend....now...i would like to add this feature into my A2/FO mod for my Federation side...can i just drag and drop all the weapons that the starfleet command station has along with all of the fed_warpin odfs?  what must i enter into the techtrees and such to make everything work..how do i control how many ships warp in?
posted on December 31st, 2009, 3:05 am
its lots more complicated than that you will have to create a warpin odf for each ship
posted on December 31st, 2009, 3:10 am
how did i know you were gonna say that lol
posted on December 31st, 2009, 3:28 am
I'm curious as to how this works as well... I've tried making my own warp-in ships but I've run into a problem. They'll warp to the target but they fail to change to my side and they just sit there on team 0.
posted on December 31st, 2009, 4:46 am
You should have three files on each one (i think) your coding is messed up on the one that turns the ship over to you (sorry its been a while since i messed with the warpin i dont exactly remember how it works)
posted on December 31st, 2009, 4:52 am
Okay sooo...step one...i am creating the base that is used to warp in the vessels...i have the SF base with the correct warp-in weapons...the station doesn't crash...the special energy indicator shows up. when i click the button and then click the area where i want the ships it crashes...i fully expected this..and now im tring to track down where the error is..any thoughts?
posted on December 31st, 2009, 4:23 pm
Redmanmark did a whole bunch of work with warping in stuff (like Cubes... woot!) - he might be able to explain what went wrong if you send him a PM :)
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