rankup issue

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posted on November 15th, 2011, 4:17 am
I added the Viscount-class Star Defender today but when i made the rank files it crashes when it ranks up to level2. I can't figure out whats wrong I've gone over the ODF multiple times and I can't find anything. Can some one look at this and see if i missed something. I know it not weapons or hardpoints, you'll see all the weapon hardpoints are in order. If someone could help me out that would be great.

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posted on November 16th, 2011, 4:33 am
I've solved the Rank2 Problem, for some reason i can't have two fighter weapons on it. but the weird thing is every rank after 2 has three, four, five, six fighter weapons. Also is it possible to make independently targeting weapons? Not multiple targeting weapons (one phaser shooting more than one target) i'm talking a target on port and a target on starboard and two different weapons shooting them both.
posted on November 16th, 2011, 3:28 pm
It's possible to make weapons that target different units separately of one another, but the targeting will not be under your control :)
posted on November 17th, 2011, 11:15 am
How would you do that? I assume it has to do with Firing arcs. I tried giving my Viscount weapons tight firing arcs but the hardpoints are all facing forward.
posted on November 17th, 2011, 3:35 pm
Again, wise to check out the appropriate pages on the guide :)
CannonImp - The Hitchhiker's Guide to Fleet Operations

Some of the commands you may be interested in are
useprimarytarget = 0
targetloop = 1

You can also check out how the multi-beam moduled Sphere works, as well as the Vutpa' :)
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