Question: Carriers

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on November 24th, 2010, 8:31 pm
What commands do the FlOps carriers use to launch the fighters, and replace them when lost ?

Is it compatable with non FlOps .odf's at all ?
posted on November 24th, 2010, 8:34 pm
It is a replaceweapon, so it might be. At least some of the stuff in fed_avalonFR.odf should work in stock A2.
posted on November 24th, 2010, 8:35 pm
Yup, you can get fighters to launch, but they won't do nearly as many cool things as in 3.1.3, or in upcoming 3.1.4.
posted on November 24th, 2010, 8:53 pm
Last edited by Tok`ra on November 25th, 2010, 1:03 am, edited 1 time in total.
replacement0class0 = "fed_avalonF"

Obviously that line is were you put the .odf for the fightercraft.


How much work is needed to use this in non-FlOps A2 ?



EDIT: Ok, got it somewhat working in non FlOps A2, using the drone weapon,  Now to figure out how to cause it to spawn a persistent group of ships. Im mostly tinkering and seeing what causes a crash and what doesnt, anyone know better feel free to chime in :p .
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