Now - A question of balance
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posted on May 13th, 2010, 5:07 am
Ok, i am mostly finished with my mod... I have 2 questions though.
1st I created volley fire for photon torpedoes. They fire 4 torpedoes in a volley, but reload 4 x as long. Same applies for Pulse Phasers. they fire a volley of 5 phasers, but reload 5x as long. Is this still balanced?
2nd How do I change the numbers in descriptions.
1st I created volley fire for photon torpedoes. They fire 4 torpedoes in a volley, but reload 4 x as long. Same applies for Pulse Phasers. they fire a volley of 5 phasers, but reload 5x as long. Is this still balanced?
2nd How do I change the numbers in descriptions.
posted on May 13th, 2010, 5:09 am
Generally speaking that is balanced.
It makes for an interesting difference because it's usually better to dispense as much firepower as possible as quickly as possible.
If both ships do 5 damage per second (DPS) over 10 seconds, but one does 25 the first second while the other does 5 every second, assuming they have the same hp it's most likely that the first one will win
.
It makes for an interesting difference because it's usually better to dispense as much firepower as possible as quickly as possible.
If both ships do 5 damage per second (DPS) over 10 seconds, but one does 25 the first second while the other does 5 every second, assuming they have the same hp it's most likely that the first one will win

posted on May 14th, 2010, 2:38 pm
Well, depends on what your idea of balance is
. A reload like that means that you are doing huge amounts of damage at the onset of battle, allowing you to blow a few vessels away immediately. On the other hand, if you can't micromanage well, you'll have a lot of overkill and waste your firepower.
Changing the numbers in the description.... that's via the Dynamic Strings List file (open it with notepad ++ or something similar), but I don't suppose you mean that you want to calculate new numbers? If that's true, Mal has a few posts on here that describe how you can get a rough calculation for it - but to get the actual values, that requires the tools the devs use

Changing the numbers in the description.... that's via the Dynamic Strings List file (open it with notepad ++ or something similar), but I don't suppose you mean that you want to calculate new numbers? If that's true, Mal has a few posts on here that describe how you can get a rough calculation for it - but to get the actual values, that requires the tools the devs use

posted on May 14th, 2010, 3:21 pm
Dominus_Noctis wrote:Well, depends on what your idea of balance is. A reload like that means that you are doing huge amounts of damage at the onset of battle, allowing you to blow a few vessels away immediately. On the other hand, if you can't micromanage well, you'll have a lot of overkill and waste your firepower.
True, but it makes it cannon and KEWL

Dominus_Noctis wrote:
Changing the numbers in the description.... that's via the Dynamic Strings List file (open it with notepad ++ or something similar), but I don't suppose you mean that you want to calculate new numbers? If that's true, Mal has a few posts on here that describe how you can get a rough calculation for it - but to get the actual values, that requires the tools the devs use
That file only changes the description. I don't need 2 change the description. I need to change the numbers. (damage is still the same, just add shots per volley and increase the reload time)

posted on May 14th, 2010, 3:26 pm
Last edited by Dominus_Noctis on May 14th, 2010, 3:31 pm, edited 1 time in total.
Zweistein000 wrote:True, but it makes it cannon and KEWL
That file only changes the description. I don't need 2 change the description. I need to change the numbers. (damage is still the same, just add shots per volley and increase the reload time)
Heh, you did ask for balancing opinions

Yup, the numbers should be in the dynamicstringslist too as I recall


EDIT: oh wait, did you mean to actually change how many shots are fired per time? That would be in the odfs. So something like "fedW_sovereign..." . You'll want to look at the shot delays of that ship explicitly for photon bursts I think

posted on May 14th, 2010, 7:10 pm
I already changed this. I just need the descriptions.
posted on May 14th, 2010, 7:16 pm
Well, it's in the dynamicstringslist
. For instance:
[quote]"AUTOTOOLTIP-fedW_mirandaiiMr21.odf", "

[quote]"AUTOTOOLTIP-fedW_mirandaiiMr21.odf", "
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