new PDL

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on January 7th, 2011, 1:06 am
I was wondering if 1) the new pdl can use an impact explosion line, and 2) if not, can the OrdinanceDefenseWeapon class label specify a different ordinance class label than the pdlbeam?
posted on January 7th, 2011, 1:11 am
I don't think it can use a different classlabel or it won't be a Point Defence weapon anymore.

The weapons appearance seems to function the same as any conventional weapon, so the explosion probably won't be any different.
posted on January 7th, 2011, 1:21 am
At this point it has no explosion, and I know not all classlabels support the explosion sprite, so i was wondering if the pdl ordinance classlabel would support it or not.
posted on January 7th, 2011, 1:32 am
I just tried adding the explosion code to the ordinance file and didn't get any explosion, and changing "OrdnanceDefenseWeapon" from the main file to "cannonimp" like a regular weapon just made it crash as soon as the unit entered the map.

I guess it doesn't work on the PDL.
posted on January 7th, 2011, 1:38 am
What if you change the ordinance's classlabel PDLBeam to unitorpedo or whatever does accept a impact effect?
posted on January 7th, 2011, 10:55 am
Then if would become something other than a Point Defense weapon. If a weapon-type has its own classlabel, it's unlikely that multiple could gain the same effect.
posted on January 7th, 2011, 3:05 pm
Dunno.  I'll try it either way. :D
posted on January 23rd, 2011, 2:16 am
Right now it is most likely that the OrdnanceDefenseWeapon can only use the PDL ordnance, but that will change in the future as far as I know :)
posted on January 23rd, 2011, 2:36 am
yeah, i figured.  I didn't see a hitchance either,. :(
posted on January 23rd, 2011, 11:08 am
one thing at a time
posted on January 23rd, 2011, 5:34 pm
I'm pretty sure hitchance should work just fine - it just won't have a visual effect at the moment :)
posted on January 24th, 2011, 5:58 pm
Last edited by Anonymous on January 24th, 2011, 6:37 pm, edited 1 time in total.
What do you mean?  So, it will fire at all targets, but not destroy them all?

What I would love it to be able to do is:
  • Have a working hitchance.
  • be able to use a sprite other than a phaser.  Maybe even use SOD based art
  • Work as a passive weapon, i.e. not need a button to be activated
  • Be able to use standard impact effects like other weapons(unitorpedo sod weapon explosions)

I don't know if it can do any of this at the moment, but if it can could anyone tell me, and how to achieve it?  I think Dom said it will deactivate other weapons when fired, but I don't know if it does that yet either. :blush:

Just my PDL wishlist. :D
posted on January 24th, 2011, 9:12 pm
Meaning it won't have a miss effect - aka, the beam just doesn't shoot out and miss (in other words, when the beam misses, there is no visual at all).

The hitchance should work - at least there is a note in the wiki that references hitchance, so thus I presume it works  :innocent:

You can simulate non-phasers using very short firing times (essentially cheating), but right now you are most likely limited to the PDF ordnance. You can try another ordnance type, but it probably won't work. That's slated to be changed though, just not at this moment.

By disabling regular weapons fire, you can just set that using the standard weapon ODF commands. If via the ordnance file.... well, I'm not sure, but perhaps the PDF ordnance file accepts disableweapon = #

To set it to be a passive weapon, just use special = 0 I believe :)
posted on January 25th, 2011, 3:49 am
Ah, thanks for the help Dom.  I will have to find time to experiment then. :innocent:
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