Need Help Debugging

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posted on June 18th, 2011, 12:00 am
I need some help debugging some new files I created and some files I modified.  This is for the Tereanan Empire mod and it frees up the metal resource for the Tereanan's to use as Neutronium.  The only problem is, that it crashes at 10% on the loading bar.  I searched every file and have failed to find the source of the crash.

Unzip into the Mods directory and select Borg as your faction, and something other than Borg or Random for your opponent.  Any help on identifying the source of the crash is greatly appreciated.

Attachments

CollectiveConnections_025.zip
(12.16 KiB) Downloaded 224 times
posted on June 18th, 2011, 12:16 am
try changing lifetimer to lifeSpan
posted on June 18th, 2011, 8:49 pm
Okay.

UPDATE:
No affect.  Probably a techtree bug with the mod manager.





Any other ideas on how to stop this crash?





Here's what I have now.  It still crashes at 10% loading bar.

Attachments

CollectiveConnections_030.zip
(12.16 KiB) Downloaded 219 times
posted on June 18th, 2011, 9:25 pm
This doesn't fix the crash, but bor_pyramidR.odf is missing proper quotations.
posted on June 19th, 2011, 12:29 am
Last edited by Anonymous on June 19th, 2011, 12:32 am, edited 1 time in total.
Thanks.  What else did I mess up?

EDIT:
PS:  That did fix the crash!
posted on June 19th, 2011, 4:19 pm
Okay, at least this time it doesn't crash, but the fleet cap isn't being enforced properly.  Yet I can't find out what I'm doing wrong.  Here's the file.  Where did I go wrong this time?

Attachments

CollectiveConnections_040.zip
(11.94 KiB) Downloaded 234 times
posted on June 19th, 2011, 5:20 pm
I decided to use the Officer resource instead.  I've already sent in the bug report.  Here are the files I used.  The crash occurs the instant I launch the mod.  The only thing that the guide says is that the Dynamic_Localized_Strings.h file is missing a quotation mark.  That may fly except for one small detail.  The mod isn't using a Dynamic_Localized_Strings.h file (not yet anyways).

Attachments

CollectiveConnections_050.zip
(20.1 KiB) Downloaded 228 times
posted on June 19th, 2011, 5:56 pm
As far as I know officerGain is not a command in Armada II.

If you want people to help as well as make it easier for yourself it would be useful to document what changes you made and which ones worked and which did not. It is simply not feasible nor pleasant to go over every single file you include to find an issue :)

I imagine that having int MP_OFFICER_LIST_SIZE = 1; There are 2 entries, so it should be = 2. It appears that is the source of the crash when you launch the mod.

I don't think I can afford to help any longer if you do not take the time to document your changes.
posted on June 19th, 2011, 6:08 pm
Sorry about that.  I'll document the changes.
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