MOD: STA2 Upgrade Project 2014 - A stock A2 mod in FO

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
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posted on March 26th, 2014, 7:22 am
Say, you said you only need build bottuns for those stations, right? No wireframes?
posted on March 26th, 2014, 10:04 am
rifraf wrote:@Blade: I do currently use Chiletrek's 8472 stuff in the mod. I wasn't sure if you had noticed or not originally? The race specific build buttons you are doing sound great. Cabal is working on race specific GUI's with new buttons as well and I think I'll have to transfer all the ship/station images to them once done, but not sure yet? Thank you for the offer though and I'll let you know.

unless you have animated them yourself then there static i have animated models that you can use
posted on March 26th, 2014, 11:00 am
@rifraf

You asked about the brightness of the maps, I'm finding them to be just right. I do feel the ships are a little dark though, especially with the reduced size of them compared to the original STA. One map I was playing I had half a dozen venture class ships sitting there I didn't even know about, couldn't see them. First I knew of them was when the borg started blowing them up :p
posted on March 26th, 2014, 2:00 pm
@TrashMan: I will also need the wireframes for those 3 stations along with the buildbuttons. If you are up to making those 3 that would be great. If not no biggie. :)

@Blade: I didn't think about when you said you had them animated. So for instance the battleship, do the fins go back and the front open up like in the Voyager episode? Just curious how you animated them? That does sound cool.

@EvilGenius: I know what you mean about the ship sizes. I wanted them somewhat realistic, but also wanted to be able to see them. I kind of went for a middle ground. I didn't want the scout ships to be half the size of a battleship just so I could see them. I felt a little eye straining was worth it. :lol:

I may look at resizing them again. I used a black ambient map light and a med-dark gray down facing directional light so that's why the ships are a tad dark. I just didn't want the maps too bright and to be able to show off all the lighting effects.
posted on March 26th, 2014, 2:04 pm
well the ships and stations currently have the basic animation like they did in stock a2 (research stations, fluidic gate have there rotating parts, mother, rift maker has the 'breathing' effect on the forward dome section. they were animated in 3d max. I do have models with the ships wings swept back but i'll need further permissions to release outside my own mod plus any non-stock models i may have from him
posted on March 26th, 2014, 8:45 pm
Enjoying the mod so far.. There are def some balancing issues, imo; the Cardassians are waaaaaaaay over powered. A fleet of Cardie ships wiped out a fleet of Akiras and Galaxies like they weren't even there. Don't remember them being as powerful. Could just be the difficulty. Not too sure. Def enjoying it. How do i get rid of the grid in tactical view without getting rid of all the placement markers and grids as well? Can't seem to remember what file it was LOL
posted on March 27th, 2014, 1:00 am
@ TrashMan: Sorry for misinformation before. The cyard2, rresear2 and ryard do have wireframes already in the mod. Though I found a better one for cyard2. I'm going to start redoing them all tonite and once I get Aad's permission to include I'll post a patch update with all the wireframes. I'm also including a new borg phaser sound thanks to the Kobayashi Maru mod from Bridge Commander and some updated physics files increasing the warp speed values.

@ Blade: I had forgotten about all the animations for 8472. I'm getting so used to not seeing any. They sound great. Actually, almost every animation has been eliminated in the mod due to ms3d breaking them when I did the phong lighting. I think only the construction ships have animation as I wanted to see the doors open on them as opposed to reflect the map lighting.

@ LtCmdrWorf: Glad you like it so far. I made no edits to the Cardies or any weapons/shield values anywhere so not sure why they seem harder? I've reworked the AI and how it plays and builds to be better/more challenging so that may be it? Let me know though if you see strange stuff.

To get rid of the grid overlay press alt-G. I believe each time you press it it takes away the grid then the placement markers etc... Have a play with that.
posted on March 27th, 2014, 1:45 am
yea randomly stumbled upon Alt+G LOL got it... anyways..yeah maybe its the buildlists. I am currently attempting to add some of my weapons and textures to your mod. see if its more or less stable than what I have on my personal mod. Also replacing a model here and there with my high poly versions. Galaxy and Sovereign primarily. I use the Saber and Akira and Steamrunner models you are currently. If you would like the textures and modified weapon.spr to include in your next release...please don't hesitate to ask. They all have LODs as well so that from far away they don't eat up as much memory..
posted on March 27th, 2014, 2:49 am
well i can reanimate models thats not too much of a problem (just time consuming) i wanna finish my mod 1st but i'll help ya out if you wish
posted on March 27th, 2014, 10:51 am
@Lt.Cmdr Worf

The lines you are looking for to turn off the grid in the game are these:

// What's our default grid rendering state in tactical mode? 0=grid only, 1=grid+height bars, 2=none
int cfgTACTICAL_GRID_RENDER = 2;

// What's our default grid rendering state in strategic mode? 0=grid only, 1=grid+height bars, 2=none
int cfgSTRATEGIC_GRID_RENDER = 0;

They are located in the RTS_CFG file.
posted on March 27th, 2014, 5:03 pm
Got all Fed wireframes complete

Image

It took a while because I was also doing a lot of other stuff.

Very soon I'll be ready to release the first version of this add-on.
posted on March 27th, 2014, 8:33 pm
Looks good TrashMan. I did the Borg and Cardie wireframes last nite. What are those marks by each ship on screen? Are those the rank up symbols?
posted on March 27th, 2014, 10:08 pm
eh?
That's just the shield and health bars.

b.t.w - how many ships cna you identify on that screenshot?
And a cookie to whomever spots something new in thar.
posted on March 27th, 2014, 10:29 pm
Ambassador, Norway and Luna are new the rest are standard fare, Sovvy, Galaxy, Akira, Defiant, Scout, repair ship, Intrepid I think I see and Aegian. A couple are hard to see.

I meant the symbol on the right of each ship that looks like a number 1 or something.
posted on March 27th, 2014, 10:55 pm
They are just fleet numbers
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