Mediterranean Permission Request

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posted on March 5th, 2011, 4:59 pm
I would like permission to use a modified Mediterranean model for the Tereanan construction ship in the Tereanan Empire mod.  Here is a screenshot of the difference between the two models.  The ship on the left is the one I want to use for the Tereanan construction ship.

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FOScreenShot_110305_115408.png
posted on March 5th, 2011, 5:44 pm
1) wasnt your terrananian mod cancelled?

2) all you did was paint a med red :P why do they paint their ships red?
posted on March 5th, 2011, 6:25 pm
I reconsidered the Tereanan Empire mod.  But that's the only Fleet Ops I haven't canceled.

Please spell "Tereanan" correctly.
posted on March 5th, 2011, 6:28 pm
TChapman500 wrote:Please spell "Tereanan" correctly.


  Yeah, Officer Myles :lol:
posted on March 5th, 2011, 6:40 pm
By the way, red is my favorite color.
posted on March 5th, 2011, 6:45 pm
Red paint also makes them look meaner.
posted on March 5th, 2011, 6:48 pm
Makes them look sunburned.
posted on March 5th, 2011, 6:49 pm
Neutronium armor plating.
posted on March 5th, 2011, 6:54 pm
TChapman500 wrote:Neutronium armor plating.


neutronium isnt red. also thats op, weapons cant penetrate neutronium so no fleetops ship can destroy the constructor. you could fly a constructor to the enemy base and build a turret and they wouldnt be able to fight back lol.
posted on March 5th, 2011, 6:57 pm
Last edited by Tyler on March 5th, 2011, 7:05 pm, edited 1 time in total.
I don't think anyone below Iconian or T'Kon level of tech could develop full ship armor out of the stuff, anyway. Think Tank levels at minimum, assuming they didn't salvage or steal their ship.
posted on March 5th, 2011, 7:16 pm
think tank only used an alloy as well. not the full deal. iconians might have done it, as they built their base using it, but they seemed more interested in gateways than ships. the people that made the planet killer could do it, the only way to beat that was with self destructing inside it.

i wouldnt be surprised if the planet killer was in his mod, but with a door on the front this time, to prevent self destructing lol.
posted on March 5th, 2011, 7:23 pm
Just because weapons can't penetrate it, doesn't mean that it can't be damaged.  It just means that the crew and subsystems are fully protected.  Which means no crew casualties on damage or subsystem damage.  Not to mention, level 1 redundancy on the shield generators.
posted on March 5th, 2011, 7:24 pm
TChapman500 wrote:Just because weapons can't penetrate it, doesn't mean that it can't be damaged.


it was always said to be immune to weapons, quantums wouldnt hurt it. so i doubt anything in fleetops can damage it.
posted on March 5th, 2011, 8:10 pm
Red also makes ships go faster :) Especially if you believe they will go faster  B)
posted on March 5th, 2011, 8:21 pm
Dominus_Noctis wrote:Red also makes ships go faster :) Especially if you believe they will go faster  B)


maybe his ships will have go faster stripes

[img width=400]http://www.roadtestreports.co.uk/news/wp-content/uploads/2009/08/ford-transit-special-ed2.jpg[/img]
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