Mckinley Yards

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posted on May 10th, 2010, 9:12 pm
DarthThanatos wrote:Instructions:
Download the attached file and uncompress it inside the data/odf/system folder. It should create a folder called FED_medit with all the needed files inside.
Select the mediterranean ODF files and turn the read-only bit off. Vista and Win7 users may need to do this with admin privileges or turning the AUC off, specially if FO is installed in the "program files" folder.

Now change to the FED_medit folder, and double click in Single for enabling the McKinley yard in instant action or Multi for disabling and playing in compatibility Multiplayer mode.

Any problems, let me know and I'll try to address them.


Hey Dark, i downloaded the file and did what you said but the McKinley Yards doesn't appear.  Is there something that i'm missing?
posted on May 26th, 2010, 5:20 pm
Last edited by Tyler on May 26th, 2010, 5:22 pm, edited 1 time in total.
If anyone wants a button without having to do the work themelves, here's one.
b_fed_mckinley_yard all_interface_buildbuttons08 0 416 96 96 # 1 5


Atlantisbase wrote:I'm not entirely sure of what each number means.

I think they tell the game what part of the texture to use.

Attachments

all_interface_buildbuttons08.tga
all_interface_buildbuttons08.tga (1 MiB) Viewed 243 times
posted on May 26th, 2010, 6:19 pm
Yep, the first two are the x and y coordinates of the top left corner of the part you want and the second two numbers are the width and height.
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