I must of missed something somewhere...

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on August 10th, 2010, 4:29 am
So I made the K'tinga buildable seperately by all(only way the ai would use it) but, the ai gets stuck(whats in red) early on in kind of an odd spot.

//Startup
"kli_kahless_stationZ", 1,0, -1, -1,
"kli_field_yardZ", 2,0, -1,  0,
"kli_chorZ", 3,0, -1,  1,
"kli_mining_stationZ", 1,1, -1,  0,
"kli_mining_stationZ", 1,2, -1,  0,
"kli_mining_stationZ", 1,3, -1,  0,
"kli_mining_stationZ", 1,4, -1,  0,
"kli_topmeyZ", 4,0, -1,  0,
"kli_noqduj", 1,0, -1,  0,
"kli_ktingaZ", 3,0, -1,  0,

//Base Vessels
"kli_kbeajqZ", 1,0, -1,  0,

   "kli_qawdujS", 1,0, -1,  0,
"kli_brelZ", 2,0, -1,  0,


Thats right it gets stuck AFTER it builds the first K'beajq. I didn't need to change anything in either of the techtree files. I made the proper changes to the input map file aswell as the Kahless stations. And yes I did test with many different game settings.

So, does anyone know what the deal is here?
posted on August 10th, 2010, 4:41 am
iam very new to this tech stuff would someone tell me or give me an example of how to add a new ship, and how do i get to the tech tree? if i wanted to add a Galaxy Refrit how would i do that.
posted on August 10th, 2010, 5:01 am
Create your own thread first instead of stealing mine lol. :thumbsup:
posted on August 10th, 2010, 6:48 am
Ok, nevermind its obvious what the problem was lol. I forgot to remove the early Qaw'Duj lines doh.
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