I must of missed something somewhere...
I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on August 10th, 2010, 4:29 am
So I made the K'tinga buildable seperately by all(only way the ai would use it) but, the ai gets stuck(whats in red) early on in kind of an odd spot.
Thats right it gets stuck AFTER it builds the first K'beajq. I didn't need to change anything in either of the techtree files. I made the proper changes to the input map file aswell as the Kahless stations. And yes I did test with many different game settings.
So, does anyone know what the deal is here?
//Startup
"kli_kahless_stationZ", 1,0, -1, -1,
"kli_field_yardZ", 2,0, -1, 0,
"kli_chorZ", 3,0, -1, 1,
"kli_mining_stationZ", 1,1, -1, 0,
"kli_mining_stationZ", 1,2, -1, 0,
"kli_mining_stationZ", 1,3, -1, 0,
"kli_mining_stationZ", 1,4, -1, 0,
"kli_topmeyZ", 4,0, -1, 0,
"kli_noqduj", 1,0, -1, 0,
"kli_ktingaZ", 3,0, -1, 0,
//Base Vessels
"kli_kbeajqZ", 1,0, -1, 0,
"kli_qawdujS", 1,0, -1, 0,
"kli_brelZ", 2,0, -1, 0,
Thats right it gets stuck AFTER it builds the first K'beajq. I didn't need to change anything in either of the techtree files. I made the proper changes to the input map file aswell as the Kahless stations. And yes I did test with many different game settings.
So, does anyone know what the deal is here?
posted on August 10th, 2010, 4:41 am
iam very new to this tech stuff would someone tell me or give me an example of how to add a new ship, and how do i get to the tech tree? if i wanted to add a Galaxy Refrit how would i do that.
posted on August 10th, 2010, 5:01 am
Create your own thread first instead of stealing mine lol. 

posted on August 10th, 2010, 6:48 am
Ok, nevermind its obvious what the problem was lol. I forgot to remove the early Qaw'Duj lines doh.
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