Hyper drive and interdictor cruisers

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posted on February 12th, 2011, 3:00 am
Any ideas on how to do jumps off the map and hyperdrive interdiction?
posted on February 12th, 2011, 3:04 am
Warp might help with the hyperdrive jumps, but I have no idea how you would get anything like the Interdictor's effect into FO.
posted on February 12th, 2011, 4:05 am
The gravity well produced by planets and black holes in vanilla Armada II prevented warp jumps, so if you can find a way to attach a gravity well to a ship, that should have the desired effect.
posted on February 12th, 2011, 10:49 am
Take a look at the SWFC hosted at A2Files. It's a damn long time since I played that, but it has an Interdictor complete with gravity well. Might help with re-creating it for FO.
posted on February 12th, 2011, 3:01 pm
:woot:  We could try another idea I had a while ago. :D  I couldn't justify it for my mod but maybe for yours?

You could use the federations warpin feature to Warp to a point.  Instead of literally moving fast to a point, you can have the ship warp off map, or disappear, and then after a delay warp back onto the map, or re appear at the point you specified.

for interdiction, just have a special energy dampening weapon on whatever other ship that will drain all the special energy needed to make the jump. 

This is more of a theory than an idea though. :sweatdrop:  I have no clue if it would work, unlike the fighter thing which I was pretty sure would work.  It would take a but more time to find out if it would work as the warpin process is somewhat complicated.
posted on February 12th, 2011, 10:00 pm
Warp on SW ships looks lame I'm afraid  :(  And I am loath to use spceial energy cause then I cant use it  for anything els like ammo  ^-^
posted on February 12th, 2011, 11:10 pm
Well, you can use any effect you want, and make the ships dissapear instantly.  Have you seen the warpin feature the feds use in FltOps yet?  its really quite impressive 
posted on February 12th, 2011, 11:55 pm
oh yes it is "most impressive" but to finish the paraphrase but it is not a hyperdrive yet :whistling: Can you make ships jump out and back in sans warpin?
posted on February 13th, 2011, 2:02 am
Borg Transwarp?
posted on February 13th, 2011, 2:11 am
starfox1701 wrote:oh yes it is "most impressive" but to finish the paraphrase but it is not a hyperdrive yet :whistling: Can you make ships jump out and back in sans warpin?


That was my idea yes.  Select a point, jump out, and then jump back at the selected point.  The advantage is the delay which is customizable, and instantaneous movement instead of slow warp like in stock.
posted on February 13th, 2011, 4:29 pm
Si that part is doable what about stoping a warp out?
posted on February 13th, 2011, 7:33 pm
I don't know if there is some kind of replace weapon inhibitor but again, special energy is always an option.  You can also make weapons that disable weapons or engines.  either of these would possibly cause the ship to not properly warp out.
posted on February 15th, 2011, 4:46 am
You know there are times like these that I wish the game had two lots of special energy reserves so one can be used for like engine power and the other for weapons.
posted on February 15th, 2011, 5:58 am
Tell me about it. It would be nic to be able to rig such different power systems ^-^
posted on February 15th, 2011, 9:03 am
could subsystems be abused to that effect?

have a weapon take hitpoints away from a subsystem when firing, it would need a higher regen rate to get the energy back. Repair related stuff would also give it more energy lol
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