how to use the replacement condition code line

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on October 17th, 2009, 3:34 pm
so thats the question. As I have said before, I am not a weapon guy, so I am still trying to figure this out.

Can some one give me an example of working code that uses this line, and replaces several objects with one object?
posted on October 17th, 2009, 3:49 pm
Doesn't the Prometheus MVAM work with this?
posted on October 17th, 2009, 3:53 pm
I believe that it does, and that it works rather well
posted on October 17th, 2009, 6:23 pm
Actually, it uses the old fuseing weapon, which I tried, but it didn't work.
posted on October 17th, 2009, 7:51 pm
tell me the odfs u wud like to be required and then the odf u want them to merge to and i'll do it for u
posted on October 17th, 2009, 9:04 pm
ok, well I got the fuseing weapon working, but it looks a little wierd.  Is there a line to tell what position you want your ships to be at before they fuse?  if not blade, I will tell you what i want to do.  Thanks for your help
posted on October 17th, 2009, 11:20 pm
There is a way i think its something like replacementPosition but i dont remember exactly what it is
posted on October 18th, 2009, 10:10 am
from my experience with fusion their is no postitioning code to allow certain vessels to be in certain postition before they fuse
posted on October 18th, 2009, 8:16 pm
k, well then I will pm you the lines in a bit
Reply

Who is online

Users browsing this forum: No registered users and 3 guests

cron