Has anyone tried this?

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
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posted on February 11th, 2012, 10:09 pm
Ok if I understand correctly what your saying if the the pod doesn't stay on the build HP the station considers it to have been destroied and you can just build it again?
posted on February 11th, 2012, 10:20 pm
Yup, that's right I'm afraid :)
posted on February 12th, 2012, 10:17 am
Okv dumb question how hard would it be for the devs to creat a new class lable for carriers that works like research except for the needing to stay on the HP part? I know  they have alot on there plate but it could just be a cut, past and change a couple oflines thing.
posted on February 12th, 2012, 5:45 pm
I don't know, but creating a new command or classlabel is a huge amount of work :). I have a couple of other ideas that might be simpler to enact and have the desired effect.
posted on February 12th, 2012, 6:08 pm
Another thought: do you mind having a limit for the whole fleet, but dependent on the number of carriers?

I'm not very familiar with the current cap system (the new techtree system is far easier to understand and implement for me), but as I recall it is possible to make your carriers contribute to a negative cap. In other words, each carrier counts to add to your fighter cap, with a cap starting at 0. So when you build your first carrier, you can build one fighter. When you build your second carrier you can build another fighter. When you lose the fighter, you obviously can build it again. And when you lose a carrier, you lose that part of the cap.
posted on February 12th, 2012, 9:12 pm
Doesn't that requier tinkering with the resource system in some way?
posted on February 12th, 2012, 9:26 pm
Nope, that's just reliant on the cap files :)
posted on February 14th, 2012, 9:35 pm
Ok whats a cap file?
posted on February 15th, 2012, 12:27 am
Capacity list files are configuration files used to limit GameObjects :) . Unfortunately I do not have the codes well documented in the guide, but the list and descriptions should be here: ODF Commands - The Hitchhiker's Guide to Fleet Operations
posted on February 15th, 2012, 8:55 pm
Where do I find the file in an FO install?
posted on February 15th, 2012, 9:02 pm
They are called all_cap_name-of-the-type.odf -> found in ODF.fpq :)

For instance: all_cap_phalanx.odf
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