Fleet Operations: Future Wars
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posted on August 4th, 2013, 8:01 am
Okay, say if I were to take the Future Wars mod for STA2 and rework it into FleetOps is there programs I would need to edit SODs and TGAs (textures) in order to insert it into the FleetOps engine?
I have the mod and it would be a simple copy and edit into the FleetOps structure. The only problem is the avatars. I'm not sure what I should do for those for each of the Future Wars factions.
Any suggestions and help would be greatly appreciated.
I have the mod and it would be a simple copy and edit into the FleetOps structure. The only problem is the avatars. I'm not sure what I should do for those for each of the Future Wars factions.
Any suggestions and help would be greatly appreciated.
posted on August 9th, 2013, 6:08 pm
Sugar Spice wrote:Okay, say if I were to take the Future Wars mod for STA2 and rework it into FleetOps is there programs I would need to edit SODs and TGAs (textures) in order to insert it into the FleetOps engine?
No reason why you would need to. Any and all textures/sods should work without needing anything done to them.
posted on August 10th, 2013, 1:14 am
Awesome, thanks for the reply.
Now I just need to work on the ODFs.... yay.
Now I just need to work on the ODFs.... yay.
posted on August 12th, 2013, 9:33 am
Didn't the Future Wars crew disclosed any port or modification of their mod? I asked them once to allow me to port the mod to FO but they said they wouldn't allow any modification, re-release or port...
posted on August 12th, 2013, 12:12 pm
k_merse wrote:Didn't the Future Wars crew disclosed any port or modification of their mod? I asked them once to allow me to port the mod to FO but they said they wouldn't allow any modification, re-release or port...
Yes thats true! I asked them once if I could use some of their ships for my personal FleetOps mod but I did not receive permission to do so.
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