Fighters in Every faction

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posted on April 21st, 2013, 6:14 am
My personal star wars mod is very fighter intensive and I want to put fighters in every faction for both avatars. By using the 'validtargets' i can essentially force the fighters into a dogfight while the capital ships duke it out. Fighters will only be able to target capital ships with torpedoes/missiles. Their pulse weapons will only target other fighters.

I've already given peregrine fighters to the Akira, Soverign and Descent. And I added the Delta Flyer to the Intrepid-class as a Veteran Bonus.

I have a Klingon fighter and plan to at least put them on the Negh'Var but I'd like to know if there are any other Klingon ships that would be big enough to support at least a few fighters. Maybe the Vor'cha or Bor'tas?

I have the Reman Scorpion fighter and I've put them in the D'Deridex and Norexan warbirds as well as the outposts. I was going to put them on the Tavara but there were way...WAY too many odfs to go through. Are there any other Romulan ships that might do well with a squad (8) of Scoripions. Maybe the Griffin or Generix?

For the Dominion I plan to have a S-7 Carrier variant that trades the big gun it's known for, for multiple fighter hangers.
I know the Dominion already has a dedicated carrier for the Puretech avatar. Maybe I could put some fighters on the Breen cruisers/battleships.
The Borg don't need fighters.

But I'd like this to be the setup:
Fighters on most heavy capital ships (battleships)
Fighters on every outpost
Fighters on at least one early cruiser for each race.

Any suggestions?

P.S. Every ship cruiser and above as well as all outposts will have a point defense array specifically for targeting fighters. This means that every weapon odf will have a 'validtargets = 1 fighter.odf 0' type line.
posted on April 21st, 2013, 12:26 pm
Wouldn't the Dominion Dreadnought make for a better carrier than a flying cannon?
posted on April 21st, 2013, 1:22 pm
It's certainly big enough but it's also mixed tech. The S-7 is big enough i believe for at least a few hangers if you rip out the giant cannon. I'd give it some smaller weapons to compensate though, maybe heavy point defenses or something.
posted on April 21st, 2013, 4:15 pm
For additional possible klingon carrier ships, consider the Vupta'. Hardly anybody would really miss that ship, but you might want to add it to the armory instead of ordnance depot since you mentioned you wanted an early cruiser.
Another idea: repurpose the veQlaragh. It would make for a decent single-purpose carrier ship, in the same way as it is very specialised right now. rip out the artillery-torp, maybe give it a small k'tinga-sized disruptor and use it as cheap, early available fighter superiority platform.

For the Romulans: I don't know how you have balanced the fighters, but in my eyes 8 fighters sounds like a bit much for a Griffin. Don't think the Generix would fit well because of its refits.

I'm curious about the way you have the fighters engage each other. If in a dogfight, will they only shoot at each other, or will their anti-ship weapons fire as well?
Anyway, looks like you have some cool stuff going on.
posted on April 21st, 2013, 6:14 pm
My scorpion fighters have a single Talon-class plasma cannon although I plan to rename the weapon and take it down a notch or two to be more the strength of a fighter than a scout.

But the fighters will engage each other with only their pulse weapons/laser cannons. They will engage capital ships and stations with torpedoes and missiles only.

For the Generix I could make a separate 'Carrier-refit' version. It'll probably lose the plasma torpedoes to make room for the fighters but I could add some smaller anti-fighter pulse weapons as compensation. If you remember Nemisis, the Scorpion is actually very small compared to the Peregrine and most other fighters, so the Griffin-class could probably hold 8 or more fighters.

The Veqlaragh is rated as a small destroyer, I don't think something that small would carry fighters. Maybe the Qaw'Duj or Vor'cha would be a better choice for an early cruiser/carrier. The Vut'pa-class would make a good late game dedicated fighter-carrier, and the Negh'var just because it's that big. Maybe I could give you a choice between heavy disruptors and fighters when it's first built.

The reason I have the Star Trek ships with such a high number of fighters is to counter the Star Wars ships (most of which carry fighters) high fighter count. I'm trying to get the Star Wars ships deploying as many fighters as they have in cannon. Most of the ships I can reach that goal for except maybe the Republic and the CIS which I haven't started yet. The Venator-class star destroyer is reported to carry over 400 fighters by itself. I know I can't do that in this game though because the fighters would wipe out the fleet with a volley of torpedoes. For the other ships like Imperial star destroyers and the like 72 or more fighters is easily done. Eventually I'll give the Star Trek fighters a heavier weapon to target capital ships with. For now though pulse weapons for everything will work.
posted on April 21st, 2013, 9:56 pm
Yea, didn't think about the scorpion being so small. I was thinking that there are only like 4 or 5 fighters on the dedicated carriers of stock, but the numbers are negotiable, especially in respect of the armadas of tie-fighters.
Speaking of which, I didn't think it was possible to add more races, that there was a set limit of 6?

With the weapons, I meant that the fighters would be shooting at the other fighters with some weapons and the ships with the others at the same time, possibly from multiple angles. Thought that would look weird, if it turns out like that.

I didn't think of a carrier refit, that'd be a good possibility too. For the veQlaragh, since it's model is larger then the other ones from the field yard I figured it could be seen as a "flying hangar", a very crude and basic ship, not designed to withstand any kind of fire (like the stock veQ), only with the purpose of delivering the fighters to the battle and picking them up later.
posted on April 21st, 2013, 10:01 pm
Race limits were somewhere over 20 on stock, I had at least 23 at one point. Don't know about FO, though.

For the Klingons, considered making a varient of the Chor for an early-game carrier?
posted on April 22nd, 2013, 2:03 am
Right now I'm setting up the star wars factions as avatars of the stock races. New Republic is an avatar of the Federation.
The Galactic Empire is an Avatar of the Klingon Empire. The Dominion and Romulans will have avatars for the Old Republic and CIS respectively.

The Chor-class isn't a bad idea for a fighter. I'd have to add it to Martok though as it is a Avatar-specific ship. I've thought about using its combat tractor beam on the star wars ships as well because they are reported to have tractor beams. In-game though they'd probably just grab a fighter with it and destroy it with point defenses.
posted on April 22nd, 2013, 12:44 pm
That's the Chargh from the Taq'roja avatar you're thinking of, the Chor is the bulky Construction ship.
posted on April 23rd, 2013, 12:50 am
Right ok. That's not a bad idea. I could do that for the Romulans and Dominion too take their construction ship model and give it carrier characteristics. They already hold worker bees. It shouldn't be too hard to convert them to fighter carriers. (realistically speaking)

Any other ideas for the Dominion and if anyone would like to try my current build pm me your email and I'll send it to you. The only 'race' I have completed for now is the New Republic which is an avatar of the Federation.
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