Destroyer Ideas (for Tereanan Empire mod)

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on February 25th, 2011, 9:10 pm
I had an idea a few days ago to make the two Tereanan destroyers unique.  How does this sound?

Destroyer 1:
Boundary Class
8 Forward Chroniton Pulse Disruptor Cannons
- 0.01 damage per shot, per cannon
- 0.33-second shot delay per cannon
- Aggressive fire rate forces random subsystem shutdowns

2 Rear Chroniton Pulse Disruptor Cannons
- 0.01 damage per shot, per cannon
- 0.33-second shot delay per cannon
- Aggressive fire rate forces random subsystem shutdowns
- Does not fire at primary target

Standard Cloaking Device
- Standard Cloak Field
- Enhanced Cloak Field (research required)
> Weapons can fire through the enhanced cloak field
> The enhanced cloak field acts as the shields

Subspace Cloaking System (research required)
- Subspace cloak evades every cloak detection system unless it scans into subspace
- Cannot use weapons while cloaked
- Cloak field does not block weapons

Destroyer 2:
Wormhole Class
- Must be near a shipyard or starbase to change configurations

Both Configurations
Standard Cloaking Device
- Standard Cloak Field
- Enhanced Cloak Field (research required)
> Weapons can fire through the enhanced cloak field
> The enhanced cloak field acts as the shields

Subspace Cloaking System (research required)
- Subspace cloak evades every cloak detection system unless it scans into subspace
- Cannot use weapons while cloaked
- Cloak field does not block weapons

Configuration 1 (default)
1 Forward Chroniton Torpedo Launcher
- 19.15 damage per shot (directly to hull)
- 5.75-second shot delay

1 Rear Chroniton Torpedo Launcher
- 19.75 damage per shot (directly to hull)
- 5.75-second shot delay

Standard Cloaking Device
- Standard Cloak Field
- Enhanced Cloak Field (research required)
> Weapons can fire through the enhanced cloak field
> The enhanced cloak field acts as the shields

Subspace Cloaking System (research required)
- Subspace cloak evades every cloak detection system unless it scans into subspace
- Cannot use weapons while cloaked
- Cloak field does not block weapons

Configuration 2 - Artillery
1 Forward Singularity Torpedo Launcher
- Locks on to a set of coordinates and fires torpedo
- Torpedo detonates at the specified set of coordinates
- 4.25 damage per second that a unit is in the shock wave
- Shock wave lasts about 5 seconds
- 3.25-second shot delay
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