posted on June 18th, 2009, 12:01 am
Last edited by
RCIX on June 18th, 2009, 12:21 am, edited 1 time in total.
This is easy! you just change the classlabel to cannonimp then you can use the shotdelayx, savefirecyclepoint, and something about refresh time (dont remember the exact commands) to make burstfire weapons.
For example, if you want a 3 shot quick burst with a long cooldown time you would replace shotdelay with
shotdelay0 = 0.1
shotdelay1 = 0.1
shotdelay2 = 2
it will fire 1 shot wait 0.1 second, repeat, wait another 0.1 second, fire againt, then wait 2 seconds to fire another shot and it restarts at the top.
If you want a ship that has weapons that fire faster while in battle you might do:
shotdelay0 = 4
shotdelay1 = 3.5
shotdelay2 = 3
shotdelay3 = 2.5
shotdelay4 = 2
savefirecyclepoint = 4
[refresh time command] = 5
this will make the reload start gettign shorter and shorter but when it needs to loop back instead of looping back to the start it loops back to the shotdelay index specified. After the specified time had passed (on the refresh command) out of battle it will reset the shotdelays at the start.