Applying Mods/some issues.

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posted on April 3rd, 2011, 9:33 pm
Hi everyone.

I've seached and have been trying for about 4 hours now to get mods to work/ actually appear in game but am appearing to be unsuccessful.

I'm not overly techno-savvy but can follow instructions and I'm trying. However, when downloading a mod it says for example, go into techtree1 change  'x' text or add 'x' text and then save/exit. However, if I try to do that it says that I don't have permission to save the changes. Or have no access.

I am on my own comp as the administrator. Is there something really obvious I'm missing?

Only want a few extra Federation ships :D

Cheers for any help.

adam.
posted on April 3rd, 2011, 9:35 pm
Select the main game directory, right click and go to 'Properties'. Unselect Read-Only and press 'OK'. I say main difrectory instead of the file in question because that does all files at once.

EDIT: Welcome to the forum.
posted on April 3rd, 2011, 9:39 pm
firstly, welcome to the forums and hope you enjoy your time here.

are you on windows vista/7?

if you are, you may need to take ownership of the program files folder.

in windows 7 its as easy as right clicking the folder and pushing "Take Ownership"

in windows vista its much harder, cos vista is microsoft's leading torture device.

some instructions on how to take ownership of stuff can be found here:
  CyberNotes: Take Ownership of Files in Vista

tyler also has something interesting, when you say access denied, it sounds less like read only is set, but definitely try that too.
posted on April 3rd, 2011, 9:45 pm
Hmmm. I've clicked -to unhide but it's still saying access denied when I attempt to add to the tech1 file.

I'm on Windows 7, but there is no 'take ownership'.

And thanks.

I have the worst headache trying to change all these files and things. Just wanted to play the game but can't manage to get any mods on. lol.

Woe ist me.
posted on April 3rd, 2011, 9:52 pm
go here:
Add "Take Ownership" to Explorer Right-Click Menu in Win 7 or Vista - How-To Geek

and download the file and apply it to your reg, then you will have the take ownership option.
posted on April 3rd, 2011, 10:23 pm
Cheers. I manually had to authorise myself for each folder. But in future I'll check out the link.

I've downloaded a Galaxy class from the mod-complete section. Done everything instructed but it has still not appeared in any ship-yard on Instant action on the game.

Should it be on a specific ship yard. As I've spent all night on it, and still had no joy. lol.

Only wanted mayb a galaxy/nebulae/excelsior maybe - but it's proving far too complicated for me :D

Thanks again.
posted on April 3rd, 2011, 11:12 pm
putting stuff in fleetops is harder than in stock armada 2 i believe, ive never done it. but im sure people will help you here if u ask about a specific problem. try to focus on 1 problem first, say that galaxy class. tell the modders (like tyler) which thread the mod comes from. and ask them for help. the more specific you are, the more likely you are to get a solution.

glad you found a way to take ownership. if u take ownership of a folder, all its subfolders should fall in line, so if u take program files, all the subfolders will join it.
posted on April 4th, 2011, 11:31 am
Cheers again for the help ! I shall do.

Thanks again.

Adam
posted on April 4th, 2011, 2:02 pm
Welcome!  I'm glad to see yet another new member venture into the world of modding!

If you like, you can copy or move your entire install to a folder that isn't directly in the program files.  That should relieve your permission issue.  Also, be sure you have a second copy that is unmodded, that way if you mess something up, you will have a back up copy of the game files.

    If your ship isn't showing up in game, you probably have forgot one of these three steps:
    • Adding the ship to the sprites file(this will make it where there is no button to select the ship)
    • Adding it to the techtree
    • and adding it to a shipyard.

For more modding info, feel free to ask me personally, or just check out the guide. :thumbsup:
Modding - The Hitchhiker's Guide to Fleet Operations
posted on April 4th, 2011, 4:41 pm
Although it seems silly, make sure the mod you downloaded is actually for FO 3.1.5 (or whatever version you're using).
posted on April 4th, 2011, 5:38 pm
Just to note, 3.1.4 and below mods can be made to work with the current patch easily enough :). Just make sure you correct these entries  :thumbsup:
posted on April 4th, 2011, 5:53 pm
well...  alot of them sill won't work because other FO code has changed from them, like the replaceweapons. Other serious changes have been made, so I wouldn't even try things before 3.1, but everything from 3.1+ should be easy to get working. :blush:
posted on April 4th, 2011, 5:56 pm
3.1.4 didn't remove any replaceweapon ODF commands - just added a few :) . In fact, not many commands have been removed for the past 5 patches, and those are pretty easily found as you aren't modifying that many files when inputting a small mod :sweatdrop: . Since all of the mods in the modding section don't really make use of the more complex multi-dependent weapons, it really shouldn't be a bit problem to cross check.
posted on April 4th, 2011, 8:36 pm
Just to make this one clear. As far as I know, the FO devs re-enabled most of the stock A2 commands, so most stock mods should work, too. If you'd liek some more variety, some of them are maybe worth a try.

(Correct me if I'm talking nonsense, guys :sweatdrop:)
posted on April 4th, 2011, 8:38 pm
Yup, the only commands that were not reverted are those not in use by any mod out there (except maybe for a very few) since they were undocumented A2 commands.
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