Any one need help with GUI?

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posted on July 8th, 2009, 9:11 pm
I can try Translucent Gui buttons... or semitransparent. But how do I put in an Alpha Channel with Adobe Photoshop Elements 5? Anyone? I barely know what an Alpha Channel is!  :(
posted on July 8th, 2009, 11:37 pm
Last edited by Anonymous on July 9th, 2009, 1:30 am, edited 1 time in total.
Alpha channel, means a completely transparent layer, used as background for wireframes and stuff.  I can't help you with photoshop though. 
posted on July 9th, 2009, 2:43 am
I only know with paintdotnet....but basicly should be similar process.....just erase background....so u can see the underlying grid....weather it be checkerboard or grid lines or whatever......make sure ur layers are flattened...then when u save the targa save as 32 bit uncompressed.....it might be that simple with elements.....i dunno....but thats how u do it pdn.....
posted on July 16th, 2009, 10:41 pm
Thanks for the Wireframe and the button. i couldn't test it until today because my computer was in repair.
But i've some problems with it. I can see only a part of the wireframe and only a small corner of the button ( a problem which i have with all non FO buttons).
posted on July 16th, 2009, 11:05 pm
is is what I thought would happen.  FO Accepts a very limited abount of button sizes. 

@ gamer.

You should try making them the sise of the buttons made for FO.  Then experiment with translucent colors.  It merely takes practice.
posted on July 17th, 2009, 1:53 am
Cpt.Piett wrote:Thanks for the Wireframe and the button. i couldn't test it until today because my computer was in repair.
But i've some problems with it. I can see only a part of the wireframe and only a small corner of the button ( a problem which i have with all non FO buttons).


Did you use the proper references?
posted on July 17th, 2009, 9:03 am
I think so, I used exactly the references of the text file.
posted on July 17th, 2009, 11:27 am
Hmm, if you're gonna offer to make buttons and wireframes for FlOps for people, you really should try to do them in the same size and style as FleetOps stock.

Also, a GUI is much more than just a build button and wireframe, so you might wanna rename the thread :P
posted on July 17th, 2009, 12:17 pm
I could do FO or stock... just I would need some extra time... I'll try making an FO set.... give me som scrnshts and I'll make an FO set. (I've got the Nova pic, don't need that)

What is needed for FO gui guys?
posted on July 17th, 2009, 12:22 pm
As far as I know, the entire interface is the Gui.

One thing about FO buttons and wireframes is that they use the same image (smaller versions of the Admirals Log image).
posted on July 17th, 2009, 1:41 pm
Here is a pack of CUSTOM FO build buttons and Wireframes... please use the txt document for references...

Attachments

FO_gui_pack.zip
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posted on July 17th, 2009, 3:34 pm
Not a bad start
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