Another question or maybe a bug?...or is it a feature?????

I want my 15 rapid-fire quantum torpedo launchers Uber-Defiant now! - Get help from modders. Share your work. Discuss modifications.
posted on January 20th, 2010, 1:27 am
Last edited by RYDERSTORM on January 20th, 2010, 1:28 am, edited 1 time in total.
I have stumbled upon something odd.

I was coding a replace weapon for my fed storage docks. Unfortunately I could not make it work. I checked spelling/techtree and all that yadda yadda yadda...I actually cloned the weapon from another station and altered it. But anyways I digress.

Soooo....just on the asumption that my weapon is flawed I did one more test to prove to myself that I was an idiot. I changed 3 lines in my replace weapon and put it on the fed_mandril and created a replacedment madril freighter. The funny thing it worked......

All I did was swap out what the condition for replacemnt and what to take its place and omitted the keepfootprint command.

Oh btw at no point did the faulty replace weapon crash my game....when equiped to the storage dock I click it and nothing happened....I have suply Tri and dil cost asociated with the weapon and those never clicked down one iota......

So......is replace weapons not compatible with the "mining" classlabel or am I missing something?
And no I was not missing the replacement storage dock lol..not the odfs at least anyways.
posted on January 20th, 2010, 9:38 am
as for all special weapons, your vessel has to have a weapon subsystem to use a replace weapon
posted on January 20th, 2010, 10:07 pm
oh duh!!!(facepalm)

I knew it was something dumb like that. Thank you Optec!
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