Anarchic ScaleSOD!

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posted on June 17th, 2010, 8:06 am
Hi
I got a problem with ScaleSOD command in odfs, when I change the size of a ship, Akira for example, it makes my Intrepid smaller... Same thing with monsoon and galaxy and many others.. it seems to be random.
Someone can explain that ?

(Sorry for my english)
posted on June 17th, 2010, 8:12 am
What numbers are you using? FO defaults at 1.0 (any ship without code in does) and any smaller number would make the ship smaller.

0.75 would be 75% the default, 0.5 would be 50%, ect. Increasing the number would also make it bigger: 2.0 would be 200%.
posted on June 17th, 2010, 8:40 am
Yep, that's the way i use it. Change size of a ship is not a problem, the strange thing is the way that a ship's scale  seems to be connected to an other... :/
posted on June 17th, 2010, 1:42 pm
No, it is rather decieving, it just sizes up the one ship and makes all the others look smaller. It doesn't make them smaller.
posted on June 17th, 2010, 2:02 pm
it is really a rather limited command (try it on the borg) but when its working right it should make a ship look larger in comparison to the rest of the ships.
posted on June 17th, 2010, 2:20 pm
Lol I know that, make a ship bigger than an other is the goal, but I swear that there is a problem, some ships become huge, so I change its ScaleSOD value, but when I restart the game, an other ship has changed too but not others, etc... I'll go crazy!

Thank you anyway
posted on June 17th, 2010, 9:46 pm
Hm, the scalesod is not supported officially by the FO team since they never use it - however Redmanmark86 has succesfully used it on all FO units, including Borg vessels (he made a Wolf 359 style Cube I recall), so you might try to get in contact with him through Instant Messenger  :thumbsup:
posted on June 17th, 2010, 9:54 pm
Yeah, I have tried to use it.  I successfully use it it my mod, however, it does seem to have some issues sometimes.

  Also. Remember that there can be up to 12 odf's  for any one ship, :sweatdrop: so you may need to make sure you are modifying the right odf with the right name.
posted on June 28th, 2010, 2:58 pm
It is true that ScaleSOD command can produce weird results sometimes. But unfortunately this error was already in the stock game, so I don't think FO team could do anything with it...
posted on July 9th, 2010, 12:50 am
yep we dont look much after the scale sod functions, as we dont use them ^-^ its best to scale your sods in your modeling tool, rather then using odf functions
posted on July 22nd, 2010, 8:11 pm
Hello

if you go into the 'RTS_CFGh' file in the fleet ops directory and look for the line:

// What's the maximum strategic view scale factor?
float cfgMAX_STRATEGIC_VIEW_OBJECT_SCALE = 1.75;  // Grow by at most 75%

change it so it's now:

// What's the maximum strategic view scale factor?
float cfgMAX_STRATEGIC_VIEW_OBJECT_SCALE = 1.00;  // Grow by at most 75%

that should stop the game making its own slight adjustments, so now you can have really small ships/shuttles.
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