V2 Maps On V3

Do you have a question on map editing, how use the map manager or want to make your new map public? Post here.
posted on January 24th, 2007, 2:46 am
do version 2 maps work on v3?
because i can't get my fedhell map to not crash when i play
posted on January 24th, 2007, 8:48 am
No you have to edit them and sort all unfitting stuff out and replace it with the stuff from V3. Well, before your start to do this make a whole new map.
posted on January 25th, 2007, 2:19 am
damn
posted on January 25th, 2007, 8:53 pm
yeah do it i'm curious about fedhell, new maps are the only thing making me play FO lol
posted on January 26th, 2007, 11:42 pm
2 sides of the map
asteroids surrounding 2 fed bases in the center
masses of proms sovs etc
you must go throught the feds to fight the enemy
posted on January 27th, 2007, 12:23 am
ah i've played a simlar map with fed bases and torpedoes on either side of the map and in the middle was resources and asteroid field. try and make the map u mentioned for v3 son
posted on January 31st, 2007, 1:00 am
whenever i find the time i will *sigh*
posted on December 24th, 2008, 3:38 pm
*pulling this thread out of the mud*

i tried a few v2 maps out, basicly some of the ones posted here, and beside killbugs6player map, every map for v2 ended in a crash to desktop.
i dont know whats causing this, but if anyone can confirm this, i would appreciate it ^^
posted on December 25th, 2008, 5:31 pm
Anyone going to start making custom maps for v3?  I'd do it myself, but for whatever reason, my 'F' keys don't work in the editor, and there's no way around it, so at this rate I'll never see the map-editor-only ships...
posted on December 26th, 2008, 5:20 pm
Last edited by hellewellth on December 27th, 2008, 12:09 am, edited 1 time in total.
KL0K wrote:*pulling this thread out of the mud*

i tried a few v2 maps out, basicly some of the ones posted here, and beside killbugs6player map, every map for v2 ended in a crash to desktop.
i dont know whats causing this, but if anyone can confirm this, i would appreciate it ^^


Ok, i have tested some of my maps from beta 2 in Version 3 and they work if there are no ships or stations, but because of some changes ship can pass through asteroids so editing of the maps will probability be required, if you use asteroids to block paths. i will test other maps soon.

and i have both verson 3 and beta 2 installed so i could remove ships and station using beta 2 and then load with version 3.

EDIT
Admiral Adama wrote:do version 2 maps work on v3?
because i can't get my fedhell map to not crash when i play

i loaded the fedhell map with beta 2 remove all the ships and station then loaded it with version 3 and added the "blocking" needed for the asteroids. all it need now is the stations and ships put back on.
posted on January 20th, 2009, 11:04 pm
As soon as time permits... ;)

And if i even remember how...  :blink:
posted on April 5th, 2009, 7:06 pm
This thread is rather old, I know  ... but does this, or any similar technique allow you to convert maps from 3.0 to 3.0.5 ?
posted on April 5th, 2009, 10:33 pm
there is no way to convert 3.0 maps to 3.0.5 maps, sorry
posted on April 6th, 2009, 4:15 pm
about map editing... does every patch make maps unusable that were created with preveous versions or are you planning some kind of backwardcompatibility?
posted on April 6th, 2009, 6:58 pm
most of the patches won't break compatibility in the future. the incompatibility issues came from the reintegrated savegame feature.
when a game is saved, all momentary important attributes of a map object have to be saved in order to restore the same condition for this object, when a savegame is restored. with the reintroduction of the save game feature, i also had to enhance the save game feature to save more informations about objects. such an information is for example how much experience a vessel has already gained though out the game. adding more information of course makes the saved dataset larger as it was before. these data are all saved in binary mode. now when we open a map, armada expects a certain dataset size for each object. if we now open an old map, where objects all have a different dataset size, information are loaded wrong, which often results in a crash.
now an backward compatibility mode will definitively come in the future, but armada was never designed to load different versions of maps, so that takes more time - this feature is also important for the patch project, which is useless without map backward compatibility.
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