Stopping The Npc's From Being Lazy

Do you have a question on map editing, how use the map manager or want to make your new map public? Post here.
T-Man
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Topic Starter
posted on July 7th, 2005, 8:24 am
I was wondering if any of the AI programmers among you knew how to make NPC forces fully active (i.e. attack players/build ships/replace lost stations etc). I remember seeing an AII map once that had two NPC's that worked, so i know it can be done.

Thanks ^_^
T-Man
posted on July 7th, 2005, 1:20 pm
set them to a team in map maker and then press ctrl+r sleect that team and where it says player/ computer / ai mission selecte ai mission.
T-Man
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Topic Starter
posted on July 8th, 2005, 12:37 pm
Oh yeah. Thanks dude ^_^

It seems that you have to assign it a race or it crashes the map when you try to use it. My guess is it uses the race designation to select a techtree AI to follow.

In other words an NPC cannot be active unless the NPC is one of the main races, as its only these races have AI techtree's to follow.
posted on July 8th, 2005, 2:48 pm
there will be active np races in future FO versions, but that's something that requires large ammounts of time and therefore it is planed for v4 :)

Greetings,
Optec
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