Map Lighting

Do you have a question on map editing, how use the map manager or want to make your new map public? Post here.
posted on November 7th, 2009, 9:48 pm
A general question, not directly linked to FleetOps for a friend of mine (although I'm sure it'll become useful to me in the future). May seem like a daft question too, chances are, the answer is pretty obvious, though I obviously don't know the answer, else I wouldn't be asking.

I ask here as FleetOps deals with lighting (and light-colouring) a lot. In the Map Editor, how do you change the light tone (the lightness) and the light colour when making a map? This question would go out for general A2 opposed to FleetOps, although it is more than probable the answer is the same for both.

Thanks for replies in advance. :)
posted on November 7th, 2009, 9:52 pm
Last edited by Dominus_Noctis on November 7th, 2009, 10:32 pm, edited 1 time in total.
Advanced - The Hitchhiker's Guide to Fleet Operations

In almost all maps, there is at least one light source in the map. When the map is first created there is a light source in the middle of the map. You can rotate it like any other map object if you want to change the direction from where light illuminates the map. If you want to add more light sources, they can be put in via the Map Objects menu. To change the color of the light coming from the source, double click the light source and select the color from the Advanced Settings. The intensity of the light source can be set by selecting a darker hue of the specific color. If you want to change the ambient light, it can be changed via the Map Setting's Environment tab.

The location of the light source does not affect the light. Only the direction of the light source affects the direction where light comes.

Be careful when editing the lights. The map is not very nice to play with if it is too darkly lit.


Hope that helps :)

(edited)
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