Help making capturable ships

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posted on January 28th, 2009, 4:09 am
What is the proper way to put in a ship or station in order to make it capture capable, or automatically set on your team. I cant seem to get it to appear in instant action
posted on January 28th, 2009, 5:02 am
You could make a 4 player map then set deralict ships on team 5. You can give them a team color and team name, too.
posted on January 28th, 2009, 5:08 am
What about editing stats... In the original map editor you could change a ship's stats, however, it seems it only works if the ship isnt on my team. I made an avalon with uber shields, didnt set it to a deralic team, crewed it making it live, gave it sheilds using a decent class, and then shot it with a star base and was doing jack shit... i went into map editor, set the avalon to team 8 (7 player map) captured it, once on my team, i did the same thing, however the shields were acting like normal... any clue??
posted on January 28th, 2009, 5:14 am
Did you change the shield strength or the maximum strength?
posted on January 28th, 2009, 6:08 am
both
posted on January 28th, 2009, 6:46 am
I've only changed the shields in map editor with the stock version and never had any problems.
posted on January 28th, 2009, 3:30 pm
I dont think I ever had problems in the stock editor... its been a long time, but I think as long as you didnt increase too much (into negatives or just breaking it) the game took the changes just fine and you could make for example a borg tactical fusion cube on steroids capable of singly taking on the world unless they killed its crew off...

Im trying to do kind of a last stand type map with a fleet of ships that are powerful enough to tank damage and destroy for my own amusement.

The special energy seems to work ok as long as I dont overkill it, and it goes negative. I find that 99999 works out pretty well, any more and it causes issues. Except, I had a decent class with that energy setting, used it over and over again in my base, then when it got into battle and started getting shot, i used it a couple times, like 2 or 3 times, and suddenly the special energy went away.

Im kinda clueless. Im gonna run some more tests on the energy system increase, but I'm lost when it comes to the shields and health. Especially since it all works just fine on ships that are not on my team.

Like I mentioned in my last post, I had an avalon, jacked up the shields. It was set to team 0/0 I crewed it, shot it, and it sat there tanking a starbase... I then took that same avalon, changed it to team 8/8 crewed it, giving me control, and the shields were default when i crewed it.

Ive also done a similar test with a promy. I took 3, one had 80000 shields, another had 8000 and the final 800.  when crewed and turned to my team, they all had the same shields.

Keep in mind I am changing both the Max Shields, and the Shields to the exact same settings. 800/800 or whatever it may be...

Anybody know anything
posted on January 29th, 2009, 4:07 pm
Question from the side: If I put a ship in a map (uncrewed), can I put it on team 0? For it being capturable it has to be assigned to a player like 8 on a 7 players map, or not?
posted on January 29th, 2009, 4:15 pm
If you put it on team 0, boarding it will make it an AI. It'll be like boarding a deralict ally ship, except that it normally does nothing after being crewed.
posted on January 29th, 2009, 4:35 pm
Did I get that right? If I set em on team 0, they will appear, but boarding them won't make them mine?
posted on January 29th, 2009, 4:37 pm
Yes, you did.
posted on January 29th, 2009, 4:50 pm
Damn... strange.
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